Convert the vibrating square to a trap
Patch due to ais523 in NetHack 4. This is not ready to be merged yet; the vibrating square needs a tile image for tiles builds.
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@@ -216,7 +216,7 @@
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/* end effects */
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#define MAXPCHARS 95 /* maximum number of mapped characters */
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#define MAXPCHARS 96 /* maximum number of mapped characters */
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#define MAXDCHARS 42 /* maximum of mapped dungeon characters */
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#define MAXTCHARS 22 /* maximum of mapped trap characters */
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#define MAXECHARS 31 /* maximum of mapped effects characters */
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@@ -78,6 +78,7 @@ extern struct trap *ftrap;
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#define MAGIC_TRAP 20
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#define ANTI_MAGIC 21
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#define POLY_TRAP 22
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#define TRAPNUM 23
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#define VIBRATING_SQUARE 23
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#define TRAPNUM 24
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#endif /* TRAP_H */
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