Convert the vibrating square to a trap
Patch due to ais523 in NetHack 4. This is not ready to be merged yet; the vibrating square needs a tile image for tiles builds.
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@@ -619,6 +619,9 @@ int x, y;
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if (ttmp->ttyp == MAGIC_PORTAL) {
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dotrap(ttmp, 0);
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return FALSE;
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} else if (ttmp->ttyp == VIBRATING_SQUARE) {
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pline("The ground vibrates as you pass it.");
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dotrap(ttmp, 0); /* doesn't print messages */
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} else if (ttmp->ttyp == FIRE_TRAP) {
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dotrap(ttmp, 0);
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} else if ((ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT
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