another uhandedness bit
For the accessories section of '*' and perminv_mode=InUse, show the ring on main hand first (after amulet) and the one on off hand after (before blindfold). Main hand ring is more significant due to the potential of a one-handed weapon becoming cursed, preventing it from being removed.
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@@ -132,8 +132,8 @@ inuse_classify(Loot *sort_item, struct obj *obj)
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/* "Accessories" */
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++altclass; /* 4 */
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USE_RATING(w_mask & WORN_BLINDF);
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USE_RATING(w_mask & LEFT_RING);
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USE_RATING(w_mask & RIGHT_RING);
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USE_RATING(w_mask & (ULEFTY ? RIGHT_RING : LEFT_RING)); /* off hand */
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USE_RATING(w_mask & (URIGHTY ? RIGHT_RING : LEFT_RING)); /* main hand */
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USE_RATING(w_mask & WORN_AMUL);
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/* if we get here, the USE_RATING() checks failed to find a match */
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