From 274290bcdf5fb5240414a14c9df33e6b991b0626 Mon Sep 17 00:00:00 2001 From: PatR Date: Thu, 18 Nov 2021 18:55:18 -0800 Subject: [PATCH] fixes entry for #635 - magical breathing w/ gills Fixes entry for pull request by entrez. If poly'd hero is wearing an amulet of magical breathing, avoid gradually losing hit points while out of water when in aquatic form. You won't be able to put on an amulet of magical breathing if already in aquatic form, but you could have one carry over from being worn in some other form. Implemented for monsters too but won't have any effect during play for them because they never use that particular type of amulet. Closes #635 --- doc/fixes37.0 | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/fixes37.0 b/doc/fixes37.0 index d3fe9f937..4ee600738 100644 --- a/doc/fixes37.0 +++ b/doc/fixes37.0 @@ -684,6 +684,8 @@ the chance for #untrap to free a monster stuck in a web was very unlikely if #untrap monst-from-web failure happened while hero was standing on a spot where a new web couldn't be created (furniture, grave, magic portal), the expected " remains entangled" feedback wasn't delivered +if hero is wearing an amulet of magical breathing and polymorphs into a fish + or sea monster, don't lose health for turns spent out of water Fixes to 3.7.0-x Problems that Were Exposed Via git Repository