interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now user-side decisions/options are made and processed by the core) add a parameter to add_menu so color can be passed
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@@ -1749,6 +1749,7 @@ arti_invoke(struct obj *obj)
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d_level newlev;
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winid tmpwin = create_nhwindow(NHW_MENU);
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anything any;
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int clr = 0;
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any = cg.zeroany; /* set all bits to zero */
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start_menu(tmpwin, MENU_BEHAVE_STANDARD);
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@@ -1758,7 +1759,8 @@ arti_invoke(struct obj *obj)
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continue;
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any.a_int = i + 1;
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add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
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ATR_NONE, g.dungeons[i].dname, MENU_ITEMFLAGS_NONE);
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ATR_NONE, clr,
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g.dungeons[i].dname, MENU_ITEMFLAGS_NONE);
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num_ok_dungeons++;
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last_ok_dungeon = i;
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}
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