interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now user-side decisions/options are made and processed by the core) add a parameter to add_menu so color can be passed
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@@ -586,6 +586,7 @@ getpos_menu(coord *ccp, int gloc)
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int i, pick_cnt;
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menu_item *picks = (menu_item *) 0;
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char tmpbuf[BUFSZ];
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int clr = 0;
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gather_locs(&garr, &gcount, gloc);
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@@ -618,7 +619,7 @@ getpos_menu(coord *ccp, int gloc)
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Snprintf(fullbuf, sizeof fullbuf, "%s%s%s", firstmatch,
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(*tmpbuf ? " " : ""), tmpbuf);
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add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
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ATR_NONE, fullbuf, MENU_ITEMFLAGS_NONE);
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ATR_NONE, clr, fullbuf, MENU_ITEMFLAGS_NONE);
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}
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}
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@@ -1461,6 +1462,7 @@ docallcmd(void)
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char ch = 0;
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/* if player wants a,b,c instead of i,o when looting, do that here too */
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boolean abc = flags.lootabc;
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int clr = 0;
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if ((cmdq = cmdq_pop()) != 0) {
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cq = *cmdq;
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@@ -1476,30 +1478,30 @@ docallcmd(void)
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any = cg.zeroany;
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any.a_char = 'm'; /* group accelerator 'C' */
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add_menu(win, &nul_glyphinfo, &any, abc ? 0 : any.a_char, 'C',
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ATR_NONE, "a monster", MENU_ITEMFLAGS_NONE);
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ATR_NONE, clr, "a monster", MENU_ITEMFLAGS_NONE);
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if (g.invent) {
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/* we use y and n as accelerators so that we can accept user's
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response keyed to old "name an individual object?" prompt */
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any.a_char = 'i'; /* group accelerator 'y' */
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add_menu(win, &nul_glyphinfo, &any, abc ? 0 : any.a_char, 'y',
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ATR_NONE, "a particular object in inventory",
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ATR_NONE, clr, "a particular object in inventory",
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MENU_ITEMFLAGS_NONE);
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any.a_char = 'o'; /* group accelerator 'n' */
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add_menu(win, &nul_glyphinfo, &any, abc ? 0 : any.a_char, 'n',
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ATR_NONE, "the type of an object in inventory",
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ATR_NONE, clr, "the type of an object in inventory",
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MENU_ITEMFLAGS_NONE);
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}
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any.a_char = 'f'; /* group accelerator ',' (or ':' instead?) */
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add_menu(win, &nul_glyphinfo, &any, abc ? 0 : any.a_char, ',',
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ATR_NONE, "the type of an object upon the floor",
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ATR_NONE, clr, "the type of an object upon the floor",
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MENU_ITEMFLAGS_NONE);
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any.a_char = 'd'; /* group accelerator '\' */
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add_menu(win, &nul_glyphinfo, &any, abc ? 0 : any.a_char, '\\',
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ATR_NONE, "the type of an object on discoveries list",
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ATR_NONE, clr, "the type of an object on discoveries list",
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MENU_ITEMFLAGS_NONE);
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any.a_char = 'a'; /* group accelerator 'l' */
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add_menu(win, &nul_glyphinfo, &any, abc ? 0 : any.a_char, 'l',
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ATR_NONE, "record an annotation for the current level",
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ATR_NONE, clr, "record an annotation for the current level",
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MENU_ITEMFLAGS_NONE);
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end_menu(win, "What do you want to name?");
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if (select_menu(win, PICK_ONE, &pick_list) > 0) {
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