interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now user-side decisions/options are made and processed by the core) add a parameter to add_menu so color can be passed
This commit is contained in:
@@ -1392,6 +1392,7 @@ restore_menu(
|
||||
char **saved;
|
||||
menu_item *chosen_game = (menu_item *) 0;
|
||||
int k, clet, ch = 0; /* ch: 0 => new game */
|
||||
int clr = 0;
|
||||
|
||||
*g.plname = '\0';
|
||||
saved = get_saved_games(); /* array of character names */
|
||||
@@ -1405,25 +1406,25 @@ restore_menu(
|
||||
/* COPYRIGHT_BANNER_[ABCD] */
|
||||
for (k = 1; k <= 4; ++k)
|
||||
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
|
||||
copyright_banner_line(k), MENU_ITEMFLAGS_NONE);
|
||||
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE, "",
|
||||
clr, copyright_banner_line(k), MENU_ITEMFLAGS_NONE);
|
||||
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE, clr, "",
|
||||
MENU_ITEMFLAGS_NONE);
|
||||
}
|
||||
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
|
||||
"Select one of your saved games", MENU_ITEMFLAGS_NONE);
|
||||
clr, "Select one of your saved games", MENU_ITEMFLAGS_NONE);
|
||||
for (k = 0; saved[k]; ++k) {
|
||||
any.a_int = k + 1;
|
||||
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
|
||||
ATR_NONE, saved[k], MENU_ITEMFLAGS_NONE);
|
||||
ATR_NONE, clr, saved[k], MENU_ITEMFLAGS_NONE);
|
||||
}
|
||||
clet = (k <= 'n' - 'a') ? 'n' : 0; /* new game */
|
||||
any.a_int = -1; /* not >= 0 */
|
||||
add_menu(tmpwin, &nul_glyphinfo, &any, clet, 0, ATR_NONE,
|
||||
"Start a new character", MENU_ITEMFLAGS_NONE);
|
||||
clr, "Start a new character", MENU_ITEMFLAGS_NONE);
|
||||
clet = (k + 1 <= 'q' - 'a') ? 'q' : 0; /* quit */
|
||||
any.a_int = -2;
|
||||
add_menu(tmpwin, &nul_glyphinfo, &any, clet, 0, ATR_NONE,
|
||||
"Never mind (quit)", MENU_ITEMFLAGS_SELECTED);
|
||||
clr, "Never mind (quit)", MENU_ITEMFLAGS_SELECTED);
|
||||
/* no prompt on end_menu, as we've done our own at the top */
|
||||
end_menu(tmpwin, (char *) 0);
|
||||
if (select_menu(tmpwin, PICK_ONE, &chosen_game) > 0) {
|
||||
|
||||
Reference in New Issue
Block a user