interface groundwork for core-side color decisions

(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)

add a parameter to add_menu so color can be passed
This commit is contained in:
nhmall
2022-06-25 13:21:51 -04:00
parent b60dae1706
commit 2770223d10
44 changed files with 437 additions and 306 deletions

View File

@@ -1161,6 +1161,7 @@ enhance_weapon_skill(void)
anything any;
winid win;
boolean speedy = FALSE;
int clr = 0;
/* player knows about #enhance, don't show tip anymore */
g.context.enhance_tip = TRUE;
@@ -1198,17 +1199,17 @@ enhance_weapon_skill(void)
? "when you're more experienced"
: "if skill slots become available");
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, buf, MENU_ITEMFLAGS_NONE);
ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE);
}
if (maxxed_cnt > 0) {
Sprintf(buf,
"(Skill%s flagged by \"#\" cannot be enhanced any further.)",
plur(maxxed_cnt));
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, buf, MENU_ITEMFLAGS_NONE);
ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE);
}
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, "", MENU_ITEMFLAGS_NONE);
ATR_NONE, clr, "", MENU_ITEMFLAGS_NONE);
}
/* List the skills, making ones that could be advanced
@@ -1222,7 +1223,7 @@ enhance_weapon_skill(void)
any = cg.zeroany;
if (i == skill_ranges[pass].first)
add_menu(win, &nul_glyphinfo, &any, 0, 0,
iflags.menu_headings,
iflags.menu_headings, clr,
skill_ranges[pass].name, MENU_ITEMFLAGS_NONE);
if (P_RESTRICTED(i))
@@ -1265,7 +1266,7 @@ enhance_weapon_skill(void)
}
any.a_int = can_advance(i, speedy) ? i + 1 : 0;
add_menu(win, &nul_glyphinfo, &any, 0, 0,
ATR_NONE, buf, MENU_ITEMFLAGS_NONE);
ATR_NONE, clr, buf, MENU_ITEMFLAGS_NONE);
}
Strcpy(buf, (to_advance > 0) ? "Pick a skill to advance:"