dumplog message history groundwork

Separate the message logging out of pline so that other things (for
instance, one-line summary for quest block messages) can be logged.
The code that utilizes this isn't ready for prime time yet.

For FREE_ALL_MEMORY, release DUMPLOG message history when saving.
(Actually, this frees it unconditionally rather just doing so for
FREE_ALL_MEMORY.)  It was being freed when logged at end of game,
but not during save.  If dumplog message history and interface
message history get integrated, the existing message history
save/restore handling should become applicable instead.
This commit is contained in:
PatR
2017-03-10 16:41:49 -08:00
parent 9623154bbc
commit 278b6d52eb
3 changed files with 52 additions and 28 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1488075978 2017/02/26 02:26:18 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.582 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1489192904 2017/03/11 00:41:44 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.583 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1801,6 +1801,10 @@ E boolean FDECL(is_autopickup_exception, (struct obj *, BOOLEAN_P));
/* ### pline.c ### */
#ifdef DUMPLOG
E void FDECL(dumplogmsg, (const char *));
E void NDECL(dumplogfreemessages);
#endif
E void VDECL(pline, (const char *, ...)) PRINTF_F(1, 2);
E void VDECL(Norep, (const char *, ...)) PRINTF_F(1, 2);
E void NDECL(free_youbuf);