Light-spell is clerical, if playing a priest
Ideally the spell adjustment should be in o_init, but by that time hero's role has not yet been set.
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@@ -1575,6 +1575,7 @@ elementals do double damage on their home plane
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water elementals move slightly more slowly
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water elementals move slightly more slowly
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the "totally digested" instadeath timer is much faster
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the "totally digested" instadeath timer is much faster
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slow monster effects are more effective against faster enemies
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slow monster effects are more effective against faster enemies
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light-spell is clerical, if playing a priest
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -2084,6 +2084,9 @@ role_init(void)
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/* 0 or 1; no gods are neuter, nor is gender randomized */
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/* 0 or 1; no gods are neuter, nor is gender randomized */
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svq.quest_status.godgend = !strcmpi(align_gtitle(alignmnt), "goddess");
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svq.quest_status.godgend = !strcmpi(align_gtitle(alignmnt), "goddess");
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if (Role_if(PM_CLERIC))
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objects[SPE_LIGHT].oc_skill = P_CLERIC_SPELL;
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#if 0
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#if 0
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/*
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/*
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* Disable this fixup so that mons[] can be const. The only
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* Disable this fixup so that mons[] can be const. The only
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