ki-rin's horn
Let ki-rin cure themselves (of being stunned, confused, or blinded) with their own horn, and make them be poison resistant. They aren't unicorns but their horn is very much like a unicorn horn. They're flagged no-corpse so this hasn't changed them to leave behind a horn upon death. They were flagged as animals who neighed but they are also spell casters. I took the animal flag off (they're still no-hands so shouldn't be able to use items; also, unicorns aren't flagged as animals either) and changed sound to 'ms_spell'.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.354 $ $NHDT-Date: 1605578879 2020/11/17 02:07:59 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.356 $ $NHDT-Date: 1605726848 2020/11/18 19:14:08 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -296,6 +296,10 @@ hero could break a wand ("raising the wand high over your head, you break it
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if a monster threw a cocktrice egg at the hero but hit and petrified another
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monster, the hero would get credit/blame for killing it
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update persistent inventory when putting on a helmet causes it to auto-curse
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since ki-rin look quite a bit like unicorns, make them be more like one:
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allow them to use their own horn to cure themselves; remove M1_ANIMAL,
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change MS_NEIGH to MS_SPELL, add MR_POISON; they're still 'A' rather
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than 'u' and don't care about gems
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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