ki-rin's horn

Let ki-rin cure themselves (of being stunned, confused, or blinded)
with their own horn, and make them be poison resistant.  They
aren't unicorns but their horn is very much like a unicorn horn.
They're flagged no-corpse so this hasn't changed them to leave
behind a horn upon death.

They were flagged as animals who neighed but they are also spell
casters.  I took the animal flag off (they're still no-hands so
shouldn't be able to use items; also, unicorns aren't flagged as
animals either) and changed sound to 'ms_spell'.
This commit is contained in:
PatR
2020-11-18 11:16:21 -08:00
parent db90e7907c
commit 27b93148c0
4 changed files with 36 additions and 19 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.354 $ $NHDT-Date: 1605578879 2020/11/17 02:07:59 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.356 $ $NHDT-Date: 1605726848 2020/11/18 19:14:08 $
General Fixes and Modified Features
-----------------------------------
@@ -296,6 +296,10 @@ hero could break a wand ("raising the wand high over your head, you break it
if a monster threw a cocktrice egg at the hero but hit and petrified another
monster, the hero would get credit/blame for killing it
update persistent inventory when putting on a helmet causes it to auto-curse
since ki-rin look quite a bit like unicorns, make them be more like one:
allow them to use their own horn to cure themselves; remove M1_ANIMAL,
change MS_NEIGH to MS_SPELL, add MR_POISON; they're still 'A' rather
than 'u' and don't care about gems
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository