silver vs poly'd hero (trunk only)

<Someone> reported that thitu() was adding d20 damage for silver object
hitting silver-hating hero even though all the callers were using dmgval()
which also does that, resulting in doubled silver bonus/penalty.  This
fixes that (including for boomerangs thrown by player, which weren't using
dmgval(), to handle a hyptothetical silver boomerang).  While testing it,
I noticed that there was no "the silver sears your flesh" message when a
monster hit you with a wielded silver weapon, so this fixes that too.
(How did we miss that?  And how did <Someone>? :-)
This commit is contained in:
nethack.rankin
2006-04-06 05:57:50 +00:00
parent 820f3f70d9
commit 27dcb8e34a
6 changed files with 15 additions and 8 deletions

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@@ -134,6 +134,8 @@ eating gold in front of the vault guard will make the guard angry
calculate engulf time differently for non-digestion attacks than for digestion
preform autopickup and/or report on objects at the spot when a failed #untrap
attempt causes the hero to move onto a trap's location
thrown silver weapon hitting silver-hating poly'd hero got double silver damage
wielded silver weapon hitting silver-hating poly'd hero lacked silver message
Platform- and/or Interface-Specific Fixes

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@@ -2507,7 +2507,7 @@ E void FDECL(hit, (const char *,struct monst *,const char *));
E void FDECL(miss, (const char *,struct monst *));
E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
int (*)(OBJ_P,OBJ_P),struct obj **));
E struct monst *FDECL(boomhit, (int,int));
E struct monst *FDECL(boomhit, (struct obj *,int,int));
E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P,BOOLEAN_P));
E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
E void FDECL(melt_ice, (XCHAR_P,XCHAR_P,const char *));

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dothrow.c 3.5 2005/12/02 */
/* SCCS Id: @(#)dothrow.c 3.5 2006/04/05 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -949,7 +949,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
} else if(obj->otyp == BOOMERANG && !Underwater) {
if(Is_airlevel(&u.uz) || Levitation)
hurtle(-u.dx, -u.dy, 1, TRUE);
mon = boomhit(u.dx, u.dy);
mon = boomhit(obj, u.dx, u.dy);
if(mon == &youmonst) { /* the thing was caught */
exercise(A_DEX, TRUE);
obj = addinv(obj);

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@@ -940,6 +940,9 @@ hitmu(mtmp, mattk)
artifact_hit(mtmp, &youmonst, otmp, &dmg,dieroll)))
hitmsg(mtmp, mattk);
if (!dmg) break;
if (objects[otmp->otyp].oc_material == SILVER &&
hates_silver(youmonst.data))
pline_The("silver sears your flesh!");
if (u.mh > 1 && u.mh > ((u.uac>0) ? dmg : dmg+u.uac) &&
objects[otmp->otyp].oc_material == IRON &&
(u.umonnum==PM_BLACK_PUDDING

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@@ -65,7 +65,7 @@ const char *name; /* if null, then format `obj' */
if (obj && objects[obj->otyp].oc_material == SILVER
&& hates_silver(youmonst.data)) {
dam += rnd(20);
/* extra damage already applied by dmgval() */
pline_The("silver sears your flesh!");
exercise(A_CON, FALSE);
}

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@@ -1,4 +1,4 @@
/* SCCS Id: @(#)zap.c 3.5 2006/01/30 */
/* SCCS Id: @(#)zap.c 3.5 2006/04/05 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -3010,7 +3010,8 @@ struct obj **pobj; /* object tossed/used, set to NULL
}
struct monst *
boomhit(dx, dy)
boomhit(obj, dx, dy)
struct obj *obj;
int dx, dy;
{
register int i, ct;
@@ -3045,8 +3046,9 @@ int dx, dy;
if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
if(Fumbling || rn2(20) >= ACURR(A_DEX)) {
/* we hit ourselves */
(void) thitu(10, rnd(10), (struct obj *)0,
"boomerang");
(void) thitu(10 + obj->spe,
dmgval(obj, &youmonst),
obj, "boomerang");
break;
} else { /* we catch it */
tmp_at(DISP_END, 0);