silver vs poly'd hero (trunk only)
<Someone> reported that thitu() was adding d20 damage for silver object hitting silver-hating hero even though all the callers were using dmgval() which also does that, resulting in doubled silver bonus/penalty. This fixes that (including for boomerangs thrown by player, which weren't using dmgval(), to handle a hyptothetical silver boomerang). While testing it, I noticed that there was no "the silver sears your flesh" message when a monster hit you with a wielded silver weapon, so this fixes that too. (How did we miss that? And how did <Someone>? :-)
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@@ -134,6 +134,8 @@ eating gold in front of the vault guard will make the guard angry
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calculate engulf time differently for non-digestion attacks than for digestion
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preform autopickup and/or report on objects at the spot when a failed #untrap
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attempt causes the hero to move onto a trap's location
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thrown silver weapon hitting silver-hating poly'd hero got double silver damage
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wielded silver weapon hitting silver-hating poly'd hero lacked silver message
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Platform- and/or Interface-Specific Fixes
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@@ -2507,7 +2507,7 @@ E void FDECL(hit, (const char *,struct monst *,const char *));
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E void FDECL(miss, (const char *,struct monst *));
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E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
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int (*)(OBJ_P,OBJ_P),struct obj **));
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E struct monst *FDECL(boomhit, (int,int));
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E struct monst *FDECL(boomhit, (struct obj *,int,int));
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E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P,BOOLEAN_P));
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E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
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E void FDECL(melt_ice, (XCHAR_P,XCHAR_P,const char *));
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)dothrow.c 3.5 2005/12/02 */
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/* SCCS Id: @(#)dothrow.c 3.5 2006/04/05 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -949,7 +949,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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} else if(obj->otyp == BOOMERANG && !Underwater) {
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if(Is_airlevel(&u.uz) || Levitation)
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hurtle(-u.dx, -u.dy, 1, TRUE);
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mon = boomhit(u.dx, u.dy);
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mon = boomhit(obj, u.dx, u.dy);
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if(mon == &youmonst) { /* the thing was caught */
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exercise(A_DEX, TRUE);
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obj = addinv(obj);
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@@ -940,6 +940,9 @@ hitmu(mtmp, mattk)
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artifact_hit(mtmp, &youmonst, otmp, &dmg,dieroll)))
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hitmsg(mtmp, mattk);
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if (!dmg) break;
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if (objects[otmp->otyp].oc_material == SILVER &&
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hates_silver(youmonst.data))
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pline_The("silver sears your flesh!");
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if (u.mh > 1 && u.mh > ((u.uac>0) ? dmg : dmg+u.uac) &&
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objects[otmp->otyp].oc_material == IRON &&
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(u.umonnum==PM_BLACK_PUDDING
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@@ -65,7 +65,7 @@ const char *name; /* if null, then format `obj' */
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if (obj && objects[obj->otyp].oc_material == SILVER
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&& hates_silver(youmonst.data)) {
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dam += rnd(20);
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/* extra damage already applied by dmgval() */
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pline_The("silver sears your flesh!");
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exercise(A_CON, FALSE);
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}
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10
src/zap.c
10
src/zap.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)zap.c 3.5 2006/01/30 */
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/* SCCS Id: @(#)zap.c 3.5 2006/04/05 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3010,7 +3010,8 @@ struct obj **pobj; /* object tossed/used, set to NULL
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}
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struct monst *
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boomhit(dx, dy)
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boomhit(obj, dx, dy)
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struct obj *obj;
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int dx, dy;
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{
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register int i, ct;
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@@ -3045,8 +3046,9 @@ int dx, dy;
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if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
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if(Fumbling || rn2(20) >= ACURR(A_DEX)) {
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/* we hit ourselves */
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(void) thitu(10, rnd(10), (struct obj *)0,
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"boomerang");
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(void) thitu(10 + obj->spe,
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dmgval(obj, &youmonst),
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obj, "boomerang");
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break;
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} else { /* we catch it */
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tmp_at(DISP_END, 0);
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