Make explosions give feedback message
... even when the explosion doesn't hit anything.
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@@ -50,6 +50,7 @@ explode(
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char hallu_buf[BUFSZ], killr_buf[BUFSZ];
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char hallu_buf[BUFSZ], killr_buf[BUFSZ];
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short exploding_wand_typ = 0;
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short exploding_wand_typ = 0;
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boolean you_exploding = (olet == MON_EXPLODE && type >= 0);
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boolean you_exploding = (olet == MON_EXPLODE && type >= 0);
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boolean didmsg = FALSE;
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if (olet == WAND_CLASS) { /* retributive strike */
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if (olet == WAND_CLASS) { /* retributive strike */
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/* 'type' is passed as (wand's object type * -1); save
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/* 'type' is passed as (wand's object type * -1); save
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@@ -324,10 +325,15 @@ explode(
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str = "explosion";
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str = "explosion";
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generic = TRUE;
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generic = TRUE;
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}
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}
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if (!Deaf && olet != SCROLL_CLASS)
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if (!Deaf && olet != SCROLL_CLASS) {
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You_hear("a blast.");
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You_hear("a blast.");
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didmsg = TRUE;
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}
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}
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}
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if (!Deaf && !didmsg)
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pline("Boom!");
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if (dam) {
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if (dam) {
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for (i = 0; i < 3; i++) {
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for (i = 0; i < 3; i++) {
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for (j = 0; j < 3; j++) {
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for (j = 0; j < 3; j++) {
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