Futureproofing hypothetical type mismatches

If we ever want huge maps with COLNO or ROWNO larger than signed char,
this will at least allow the game to compile and start when typedef'ing
xchar to int. Trying to use huge maps exposes more bugs.
This commit is contained in:
Pasi Kallinen
2020-11-14 13:41:31 +02:00
parent 08310c8a71
commit 289c8d654d
8 changed files with 130 additions and 138 deletions

View File

@@ -1119,7 +1119,7 @@ E int NDECL(dosuspend);
E void FDECL(new_light_source, (XCHAR_P, XCHAR_P, int, int, ANY_P *));
E void FDECL(del_light_source, (int, ANY_P *));
E void FDECL(do_light_sources, (char **));
E void FDECL(do_light_sources, (xchar **));
E void FDECL(show_transient_light, (struct obj *, int, int));
E void NDECL(transient_light_cleanup);
E struct monst *FDECL(find_mid, (unsigned, unsigned));
@@ -2497,7 +2497,7 @@ E void FDECL(set_selection_floodfillchk, (int FDECL((*), (int,int))));
E void FDECL(selection_floodfill, (struct selectionvar *, int, int,
BOOLEAN_P));
E boolean FDECL(pm_good_location, (int, int, struct permonst *));
E void FDECL(get_location_coord, (schar *, schar *, int, struct mkroom *,
E void FDECL(get_location_coord, (xchar *, xchar *, int, struct mkroom *,
long));
E void FDECL(selection_setpoint, (int, int, struct selectionvar *, XCHAR_P));
E struct selectionvar * FDECL(selection_not, (struct selectionvar *));