Show cost of merchandise when walking over it
This is another feature the betatesters seemed to miss a lot.
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@@ -1567,6 +1567,7 @@ E char *FDECL(mshot_xname, (struct obj *));
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E boolean FDECL(the_unique_obj, (struct obj *));
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E boolean FDECL(the_unique_pm, (struct permonst *));
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E char *FDECL(doname, (struct obj *));
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E char *FDECL(doname_with_price, (struct obj *));
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E boolean FDECL(not_fully_identified, (struct obj *));
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E char *FDECL(corpse_xname, (struct obj *, const char *, unsigned));
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E char *FDECL(cxname, (struct obj *));
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@@ -2102,6 +2103,7 @@ E void FDECL(shk_chat, (struct monst *));
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E void FDECL(check_unpaid_usage, (struct obj *, BOOLEAN_P));
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E void FDECL(check_unpaid, (struct obj *));
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E void FDECL(costly_gold, (XCHAR_P, XCHAR_P, long));
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E long FDECL(get_cost_of_shop_item, (struct obj *));
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E boolean FDECL(block_door, (XCHAR_P, XCHAR_P));
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E boolean FDECL(block_entry, (XCHAR_P, XCHAR_P));
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E char *FDECL(shk_your, (char *, struct obj *));
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