No secret doors or corridors on the early levels

New players often get stuck on the first level when they can't
find the secret door or corridor.  Make the first two levels
have no such features.
This commit is contained in:
Pasi Kallinen
2024-02-18 11:44:55 +02:00
parent 2e6802d2b3
commit 2952bdab63
4 changed files with 19 additions and 5 deletions

View File

@@ -1531,6 +1531,7 @@ extern void topologize(struct mkroom *) NONNULLARG1;
extern void place_branch(branch *, coordxy, coordxy) NO_NNARGS;
extern boolean occupied(coordxy, coordxy);
extern int okdoor(coordxy, coordxy);
extern boolean maybe_sdoor(int);
extern void dodoor(coordxy, coordxy, struct mkroom *) NONNULLARG3;
extern void mktrap(int, unsigned, struct mkroom *, coord *) NO_NNARGS;
extern void mkstairs(coordxy, coordxy, char, struct mkroom *, boolean);