No secret doors or corridors on the early levels
New players often get stuck on the first level when they can't find the secret door or corridor. Make the first two levels have no such features.
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@@ -1531,6 +1531,7 @@ extern void topologize(struct mkroom *) NONNULLARG1;
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extern void place_branch(branch *, coordxy, coordxy) NO_NNARGS;
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extern boolean occupied(coordxy, coordxy);
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extern int okdoor(coordxy, coordxy);
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extern boolean maybe_sdoor(int);
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extern void dodoor(coordxy, coordxy, struct mkroom *) NONNULLARG3;
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extern void mktrap(int, unsigned, struct mkroom *, coord *) NO_NNARGS;
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extern void mkstairs(coordxy, coordxy, char, struct mkroom *, boolean);
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