Merge scimitar skill into saber skill
Deleted scimitar skill, changed scimitar to use saber skill. Adjusted Barbarian's max saber mastery basic->skilled for consistency with former scimitar skill.
This commit is contained in:
10
src/u_init.c
10
src/u_init.c
@@ -237,7 +237,6 @@ static const struct def_skill Skill_A[] = {
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{ P_KNIFE, P_BASIC },
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{ P_PICK_AXE, P_EXPERT },
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{ P_SHORT_SWORD, P_BASIC },
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{ P_SCIMITAR, P_SKILLED },
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{ P_SABER, P_EXPERT },
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{ P_CLUB, P_SKILLED },
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{ P_QUARTERSTAFF, P_SKILLED },
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@@ -263,8 +262,7 @@ static const struct def_skill Skill_B[] = {
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{ P_BROAD_SWORD, P_SKILLED },
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{ P_LONG_SWORD, P_SKILLED },
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{ P_TWO_HANDED_SWORD, P_EXPERT },
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{ P_SCIMITAR, P_SKILLED },
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{ P_SABER, P_BASIC },
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{ P_SABER, P_SKILLED },
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{ P_CLUB, P_SKILLED },
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{ P_MACE, P_SKILLED },
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{ P_MORNING_STAR, P_SKILLED },
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@@ -308,7 +306,6 @@ static const struct def_skill Skill_H[] = {
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{ P_DAGGER, P_SKILLED },
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{ P_KNIFE, P_EXPERT },
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{ P_SHORT_SWORD, P_SKILLED },
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{ P_SCIMITAR, P_BASIC },
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{ P_SABER, P_BASIC },
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{ P_CLUB, P_SKILLED },
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{ P_MACE, P_BASIC },
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@@ -333,7 +330,6 @@ static const struct def_skill Skill_K[] = {
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{ P_BROAD_SWORD, P_SKILLED },
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{ P_LONG_SWORD, P_EXPERT },
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{ P_TWO_HANDED_SWORD, P_SKILLED },
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{ P_SCIMITAR, P_BASIC },
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{ P_SABER, P_SKILLED },
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{ P_CLUB, P_BASIC },
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{ P_MACE, P_SKILLED },
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@@ -400,7 +396,6 @@ static const struct def_skill Skill_R[] = {
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{ P_BROAD_SWORD, P_SKILLED },
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{ P_LONG_SWORD, P_SKILLED },
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{ P_TWO_HANDED_SWORD, P_BASIC },
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{ P_SCIMITAR, P_SKILLED },
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{ P_SABER, P_SKILLED },
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{ P_CLUB, P_SKILLED },
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{ P_MACE, P_SKILLED },
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@@ -454,7 +449,6 @@ static const struct def_skill Skill_S[] = {
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{ P_BROAD_SWORD, P_SKILLED },
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{ P_LONG_SWORD, P_EXPERT },
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{ P_TWO_HANDED_SWORD, P_EXPERT },
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{ P_SCIMITAR, P_BASIC },
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{ P_SABER, P_BASIC },
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{ P_FLAIL, P_SKILLED },
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{ P_QUARTERSTAFF, P_BASIC },
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@@ -480,7 +474,6 @@ static const struct def_skill Skill_T[] = {
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{ P_BROAD_SWORD, P_BASIC },
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{ P_LONG_SWORD, P_BASIC },
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{ P_TWO_HANDED_SWORD, P_BASIC },
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{ P_SCIMITAR, P_SKILLED },
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{ P_SABER, P_SKILLED },
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{ P_MACE, P_BASIC },
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{ P_MORNING_STAR, P_BASIC },
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@@ -515,7 +508,6 @@ static const struct def_skill Skill_V[] = {
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{ P_BROAD_SWORD, P_SKILLED },
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{ P_LONG_SWORD, P_EXPERT },
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{ P_TWO_HANDED_SWORD, P_EXPERT },
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{ P_SCIMITAR, P_BASIC },
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{ P_SABER, P_BASIC },
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{ P_HAMMER, P_EXPERT },
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{ P_QUARTERSTAFF, P_BASIC },
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@@ -35,12 +35,15 @@ static void skill_advance(int);
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#define PN_MATTER_SPELL (-14)
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static NEARDATA const short skill_names_indices[P_NUM_SKILLS] = {
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/* Weapon */
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0, DAGGER, KNIFE, AXE, PICK_AXE, SHORT_SWORD, BROADSWORD, LONG_SWORD,
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TWO_HANDED_SWORD, SCIMITAR, PN_SABER, CLUB, MACE, MORNING_STAR, FLAIL,
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PN_HAMMER, QUARTERSTAFF, PN_POLEARMS, SPEAR, TRIDENT, LANCE, BOW, SLING,
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CROSSBOW, DART, SHURIKEN, BOOMERANG, PN_WHIP, UNICORN_HORN,
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TWO_HANDED_SWORD, PN_SABER, CLUB, MACE, MORNING_STAR, FLAIL, PN_HAMMER,
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QUARTERSTAFF, PN_POLEARMS, SPEAR, TRIDENT, LANCE, BOW, SLING, CROSSBOW,
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DART, SHURIKEN, BOOMERANG, PN_WHIP, UNICORN_HORN,
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/* Spell */
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PN_ATTACK_SPELL, PN_HEALING_SPELL, PN_DIVINATION_SPELL,
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PN_ENCHANTMENT_SPELL, PN_CLERIC_SPELL, PN_ESCAPE_SPELL, PN_MATTER_SPELL,
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/* Other */
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PN_BARE_HANDED, PN_TWO_WEAPONS, PN_RIDING
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};
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