Add a new bigroom variant "boulder maze"
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36
dat/bigrm-11.lua
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36
dat/bigrm-11.lua
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@@ -0,0 +1,36 @@
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-- Boulder "maze" with wide corridors
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function t_or_f() return percent(50) and true or false; end
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style = "maze", corrwid = 3 + nh.rn2(3), wallthick = 1, deadends=t_or_f() });
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des.region(selection.area(00,00,75,18), "lit");
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des.non_diggable();
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function replace_wall_boulder(x,y)
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des.terrain(x, y, ".");
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des.object("boulder", x, y);
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end
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-- replace horizontal and vertical walls
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local sel = selection.match([[.w.]]) | selection.match(".\nw\n.");
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sel:iterate(replace_wall_boulder);
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-- replace the leftover corner walls
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local sel = selection.match([[.w.]]);
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sel:iterate(replace_wall_boulder);
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des.stair("up");
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des.stair("down");
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap("rolling boulder");
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end
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for i = 1,28 do
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des.monster();
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end
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