rename S_player_override to S_hero_override

This commit is contained in:
PatR
2019-11-16 14:31:57 -08:00
parent 145ba8ec12
commit 2a07924063
9 changed files with 44 additions and 38 deletions

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@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.329 $ $NHDT-Date: 1573171723 2019/11/08 00:08:43 $
.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.331 $ $NHDT-Date: 1573943499 2019/11/16 22:31:39 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
@@ -4615,7 +4615,7 @@ Y S_yeti (apelike creature)
Z S_zombie (zombie)
z S_zruty (zruty)
\ S_pet_override (any pet if ACCESSIBILITY=1 is set)
\ S_player_override (hero if ACCESSIBILITY=1 is set)
\ S_hero_override (hero if ACCESSIBILITY=1 is set)
.\"TABLE_END Do not delete this line.
.TE
.\" don't hyphenate file name across lines
@@ -4625,7 +4625,7 @@ z S_zruty (zruty)
.lp "*"
Several symbols in this table appear to be blank.
They are the space character, except for S_pet_override
and S_player_override which don't have any default value
and S_hero_override which don't have any default value
and can only be used if enabled in the \(lqsysconf\(rq file.
.lp "*"
S_rock is misleadingly named; rocks and stones use S_gem.
@@ -4677,7 +4677,7 @@ and \fBROGUESYMBOLS=\fP
in your configuration file to better suit your preferences.
See the previous section for the special symbols S_pet_override
to force a consistent symbol for all pets and
S_player_override to force a unique symbol for the player character
S_hero_override to force a unique symbol for the player character
if \fBaccessibility\fP is enabled in the sysconf file.
.pg
The most crucial settings to make the game more accessible are:

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@@ -5100,7 +5100,7 @@ Default & Symbol Name & Description\\
\verb@Z@ & S\verb+_+zombie & (zombie)\\
\verb@z@ & S\verb+_+zruty & (zruty)\\
\verb@ @ & S\verb+_+pet\verb+_+override & (any pet if ACCESSIBILITY=1 is set)\\
\verb@ @ & S\verb+_+player\verb+_+override & (hero if ACCESSIBILITY=1 is set)
\verb@ @ & S\verb+_+hero\verb+_+override & (hero if ACCESSIBILITY=1 is set)
\end{longtable}%
}
@@ -5111,7 +5111,7 @@ Notes:
%.lp "*"
Several symbols in this table appear to be blank.
They are the space character, except for S\verb+_+pet\verb+_+override
and S\verb+_+player\verb+_+override which don't have any default value
and S\verb+_+hero\verb+_+override which don't have any default value
and can only be used if enabled in the ``sysconf'' file.
%.lp "*"
@@ -5165,7 +5165,7 @@ and with editing files, you may want to alter settings via {\it SYMBOLS=\/}
and {\it ROGUESYMBOLS=\/}
in your configuration file to better suit your preferences.
See the previous section for the special symbols S\verb+_+pet\verb+_+override
to force a consistent symbol for all pets and S\verb+_+player\verb+_+override
to force a consistent symbol for all pets and S\verb+_+hero\verb+_+override
to force a unique symbol for the player character if {\it accessibility\/}
is enabled in the {\it sysconf\/} file.

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.180 $ $NHDT-Date: 1573933605 2019/11/16 19:46:45 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.181 $ $NHDT-Date: 1573943506 2019/11/16 22:31:46 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -265,6 +265,7 @@ percentage highlighting for Xp broke up/down/changed highlighting for it;
deaf change to zap_over_floor needed to be restricted to player actions only
monster vs shade attack inflicted damage despite "passes harmlessly through"
fix for feedback from musical instruments played while deaf ignored whistles
special map display symbol S_player_override renamed to S_hero_override
curses: sometimes the message window would show a blank line after a prompt
curses: the change to show map in columns 1..79 instead of 2..80 made the
highlight for '@' show up in the wrong place if clipped map had been