More long worm checks when splitting

When a long worm is split into two, perform more checks placing
the segments on the map.
This commit is contained in:
Pasi Kallinen
2018-11-19 21:49:49 +02:00
parent 7119baafb8
commit 2a439af336
4 changed files with 18 additions and 7 deletions

View File

@@ -1080,7 +1080,7 @@ boolean ghostly;
set_residency(mtmp, FALSE);
place_monster(mtmp, mtmp->mx, mtmp->my);
if (mtmp->wormno)
place_wsegs(mtmp);
place_wsegs(mtmp, NULL);
/* regenerate monsters while on another level */
if (!u.uz.dlevel)