More long worm checks when splitting
When a long worm is split into two, perform more checks placing the segments on the map.
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@@ -1080,7 +1080,7 @@ boolean ghostly;
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set_residency(mtmp, FALSE);
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place_monster(mtmp, mtmp->mx, mtmp->my);
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if (mtmp->wormno)
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place_wsegs(mtmp);
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place_wsegs(mtmp, NULL);
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/* regenerate monsters while on another level */
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if (!u.uz.dlevel)
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