patchlevel.h sync between branch and core

This commit is contained in:
nethack.allison
2003-10-25 15:20:04 +00:00
parent fa8956dbb9
commit 2a9f2b1f36

View File

@@ -50,14 +50,26 @@
/*****************************************************************************/
/* Version 3.4.x */
/* Patch 2, April 15, 2003
/* Patch 3, November 30, 2003
* Several dozen general bug fixes
* Correct several inconsistencies
* Handle level completely filled with monsters better
* Performance enhancements for win32tty port on Windows 98 and Me
* win32gui player selection fixes
* X11 player selection fixes, one of which could be fatal
* Eliminated a gold-in-shop-container cheat
* Synchronize save files and compression algorithms among various Mac ports
*/
/* Patch 2, August 30, 2003
* Fix a fatal bug that caused a crash when applying figurine, candle, or
* bell that gets used up
* bell that gets used up
* Fix a fatal bug that triggered a panic when your secondary weapon was
* cursed during bones file creation
* A few dozen general bug fixes
* cursed during bones file creation
* Several dozen general bug fixes
* Fixed some Gnome compilation problems on Redhat 7.2 and 8.0
* Fixed a problem in the util Makefile
* Use random() by default under linux instead of lrand48()
* win32 tty adjustments and support for loading alternative key handlers
*/