update soundlib interface
Add SOUND_TRIGGER_AMBIENCE
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@@ -26,12 +26,15 @@ static void macsound_achievement(schar, schar, int32_t);
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static void macsound_soundeffect(char *, int32_t, int32_t);
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static void macsound_hero_playnotes(int32_t, const char *, int32_t);
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static void macsound_play_usersound(char *, int32_t, int32_t);
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static void macsounde_ambience(int32_t, int32_t, int32_t);
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static int affiliate(int32_t seid, const char *soundname);
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/*
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* Sound capabilities that can be enabled:
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* SOUND_TRIGGER_USERSOUNDS | SOUND_TRIGGER_HEROMUSIC
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* | SOUND_TRIGGER_ACHIEVEMENTS | SOUND_TRIGGER_SOUNDEFFECTS,
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* | SOUND_TRIGGER_ACHIEVEMENTS | SOUND_TRIGGER_SOUNDEFFECTS
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* | SOUND_TRIGGER_AMBIENCE,
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*/
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struct sound_procs macsound_procs = {
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@@ -43,6 +46,7 @@ struct sound_procs macsound_procs = {
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macsound_soundeffect,
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macsound_hero_playnotes,
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macsound_play_usersound,
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macsound_ambience,
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};
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static void
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@@ -66,6 +70,12 @@ macsound_achievement(schar ach1 UNUSED, schar ach2 UNUSED, int32_t repeat UNUSED
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}
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static void
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macsound_ambience(int32_t ambienceid, int32_t ambience_action,
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int32_t hero_proximity)
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{
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}
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/* magic number 47 is the current number of sound_ files to include */
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#define EXTRA_SOUNDS 47
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@@ -23,6 +23,8 @@ static void windsound_achievement(schar, schar, int32_t);
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static void windsound_soundeffect(char *, int32_t, int32_t);
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static void windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume);
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static void windsound_play_usersound(char *, int32_t, int32_t);
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static void windsound_ambience(int32_t ambienceid, int32_t ambience_action,
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int32_t hero_proximity);
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/* supporting routines */
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static void adjust_soundargs_for_compiler(int32_t *, DWORD *, char **);
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@@ -31,32 +33,39 @@ static void maybe_preinsert_directory(int32_t, char *, char *, size_t);
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struct sound_procs windsound_procs = {
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SOUNDID(windsound),
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SOUND_TRIGGER_USERSOUNDS | SOUND_TRIGGER_SOUNDEFFECTS
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| SOUND_TRIGGER_HEROMUSIC,
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| SOUND_TRIGGER_HEROMUSIC | SOUND_TRIGGER_AMBIENCE,
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windsound_init_nhsound,
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windsound_exit_nhsound,
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windsound_achievement,
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windsound_soundeffect,
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windsound_hero_playnotes,
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windsound_play_usersound,
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windsound_ambience,
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};
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void
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static void
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windsound_init_nhsound(void)
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{
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/* No steps required */
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}
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void
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static void
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windsound_exit_nhsound(const char *reason)
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{
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}
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void
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static void
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windsound_achievement(schar ach1, schar ach2, int32_t repeat)
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{
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}
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void
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static void
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windsound_ambience(int32_t ambienceid, int32_t ambience_action,
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int32_t hero_proximity)
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{
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}
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static void
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windsound_soundeffect(char *desc, int32_t seid, int32_t volume)
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{
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#ifdef SND_SOUNDEFFECTS_AUTOMAP
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@@ -86,7 +95,7 @@ windsound_soundeffect(char *desc, int32_t seid, int32_t volume)
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#define WAVEMUSIC_SOUNDS
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void
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static void
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windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume)
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{
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#ifdef WAVEMUSIC_SOUNDS
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@@ -174,14 +183,15 @@ windsound_hero_playnotes(int32_t instrument, const char *str, int32_t volume)
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#endif
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}
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void
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static void
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windsound_play_usersound(char *filename, int32_t volume UNUSED, int32_t idx UNUSED)
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{
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/* pline("play_usersound: %s (%d).", filename, volume); */
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(void) sndPlaySound(filename, SND_ASYNC | SND_NODEFAULT | SND_FILENAME);
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}
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static void adjust_soundargs_for_compiler(
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static void
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adjust_soundargs_for_compiler(
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int32_t *sefilename_flags,
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DWORD *fdwsound,
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char **dirbuf)
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