GOLDOBJ pickup handling (trunk only)

For GOLDOBJ configuration, relax the 52 object limit for inventory
when gold uses the special $ slot instead of a letter.  Takes care of an
old buglist entry from the beta testers.  [It will need to be revisited
if we ever implement multiple coin types that can't all fit in one slot.]

     Also for GOLDOBJ, prevents nymphs and monkeys from stealing coins,
since allowing that made their steal-item attack be a complete superset
of leprechaun's steal-gold attack.
This commit is contained in:
nethack.rankin
2007-06-16 02:22:01 +00:00
parent e753fb50f2
commit 2ad3afee05
10 changed files with 37 additions and 26 deletions

View File

@@ -31,6 +31,8 @@ internals: use Is_box rather than explicitly checking what it checks
fix some unreachable messages (either make then reachable or remove them)
can quiver coins when GOLDOBJ is defined
make #loot behave same for GOLDOBJ as for !GOLDOBJ
for GOLDOBJ, can pick gold up into $ when all 52 letters are in use, and
can pick non-gold up into unused letter when gold uses one of 52 slots
grammar, spelling and other typos
keep various delayed killers separate to avoid mixed up messages
don't place randomly-placed aquatic monsters in lava on special levels