GOLDOBJ pickup handling (trunk only)
For GOLDOBJ configuration, relax the 52 object limit for inventory
when gold uses the special $ slot instead of a letter. Takes care of an
old buglist entry from the beta testers. [It will need to be revisited
if we ever implement multiple coin types that can't all fit in one slot.]
Also for GOLDOBJ, prevents nymphs and monkeys from stealing coins,
since allowing that made their steal-item attack be a complete superset
of leprechaun's steal-gold attack.
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@@ -31,6 +31,8 @@ internals: use Is_box rather than explicitly checking what it checks
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fix some unreachable messages (either make then reachable or remove them)
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can quiver coins when GOLDOBJ is defined
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make #loot behave same for GOLDOBJ as for !GOLDOBJ
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for GOLDOBJ, can pick gold up into $ when all 52 letters are in use, and
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can pick non-gold up into unused letter when gold uses one of 52 slots
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grammar, spelling and other typos
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keep various delayed killers separate to avoid mixed up messages
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don't place randomly-placed aquatic monsters in lava on special levels
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