GOLDOBJ pickup handling (trunk only)

For GOLDOBJ configuration, relax the 52 object limit for inventory
when gold uses the special $ slot instead of a letter.  Takes care of an
old buglist entry from the beta testers.  [It will need to be revisited
if we ever implement multiple coin types that can't all fit in one slot.]

     Also for GOLDOBJ, prevents nymphs and monkeys from stealing coins,
since allowing that made their steal-item attack be a complete superset
of leprechaun's steal-gold attack.
This commit is contained in:
nethack.rankin
2007-06-16 02:22:01 +00:00
parent e753fb50f2
commit 2ad3afee05
10 changed files with 37 additions and 26 deletions

View File

@@ -341,7 +341,7 @@ register struct obj *otmp;
if (carried(otmp)) {
freeinv(otmp);
if (inv_cnt() >= 52) {
if (inv_cnt(FALSE) >= 52) {
sellobj_state(SELL_DONTSELL);
dropy(otmp);
sellobj_state(SELL_NORMAL);