Replace "money" in in-game texts with "gold"

When GOLDOBJ was activated unconditionally, several texts started referencing
"money" instead of "gold".

As we don't have the intention to introduce a complex coin system with
different denominations, change it back and also some other places that
reference "money".
This commit is contained in:
Patric Mueller
2019-12-31 14:10:24 +01:00
parent 1a6fc77198
commit 2ae7cf02ea
11 changed files with 26 additions and 27 deletions

View File

@@ -56,11 +56,11 @@ int shotlimit;
}
/*
* Throwing money is usually for getting rid of it when
* Throwing gold is usually for getting rid of it when
* a leprechaun approaches, or for bribing an oncoming
* angry monster. So throw the whole object.
*
* If the money is in quiver, throw one coin at a time,
* If the gold is in quiver, throw one coin at a time,
* possibly using a sling.
*/
if (obj->oclass == COIN_CLASS && obj != uquiver)
@@ -2127,7 +2127,7 @@ struct obj *obj;
if (u.uswallow) {
pline(is_animal(u.ustuck->data) ? "%s in the %s's entrails."
: "%s into %s.",
"The money disappears", mon_nam(u.ustuck));
"The gold disappears", mon_nam(u.ustuck));
add_to_minv(u.ustuck, obj);
return 1;
}

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@@ -474,7 +474,7 @@ register struct obj *obj;
if (!otmp->quan)
delobj(otmp);
}
You("lost some of your money in the fountain!");
You("lost some of your gold in the fountain!");
CLEAR_FOUNTAIN_LOOTED(u.ux, u.uy);
exercise(A_WIS, FALSE);
}

View File

@@ -3159,7 +3159,6 @@ money_cnt(otmp)
struct obj *otmp;
{
while (otmp) {
/* Must change when silver & copper is implemented: */
if (otmp->oclass == COIN_CLASS)
return otmp->quan;
otmp = otmp->nobj;

View File

@@ -559,7 +559,6 @@ register struct monst *mtmp;
/*
* Makes up money for monster's inventory.
* This will change with silver & copper coins
*/
void
mkmonmoney(mtmp, amount)

View File

@@ -2688,7 +2688,7 @@ struct monst *mon;
pline("%s demands that you pay %s, but you refuse...",
noit_Monnam(mon), noit_mhim(mon));
} else if (u.umonnum == PM_LEPRECHAUN) {
pline("%s tries to take your money, but fails...", noit_Monnam(mon));
pline("%s tries to take your gold, but fails...", noit_Monnam(mon));
} else {
long cost;
long umoney = money_cnt(g.invent);

View File

@@ -455,7 +455,7 @@ boolean delphi;
if (delphi)
putstr(tmpwin, 0,
special
? "The Oracle scornfully takes all your money and says:"
? "The Oracle scornfully takes all your gold and says:"
: "The Oracle meditates for a moment and then intones:");
else
putstr(tmpwin, 0, "The message reads:");
@@ -495,7 +495,7 @@ struct monst *oracl;
pline("%s is in no mood for consultations.", Monnam(oracl));
return 0;
} else if (!umoney) {
You("have no money.");
You("have no gold.");
return 0;
}
@@ -507,7 +507,7 @@ struct monst *oracl;
return 0;
case 'y':
if (umoney < (long) minor_cost) {
You("don't even have enough money for that!");
You("don't even have enough gold for that!");
return 0;
}
u_pay = minor_cost;

View File

@@ -108,7 +108,7 @@ long amount;
return 0L;
}
if (!ygold || ygold->quan < amount) {
impossible("Paying without %s money?", ygold ? "enough" : "");
impossible("Paying without %s gold?", ygold ? "enough" : "");
return 0L;
}
@@ -139,7 +139,7 @@ long amount;
return;
}
if (!mongold || mongold->quan < amount) {
impossible("%s paying without %s money?", a_monnam(mon),
impossible("%s paying without %s gold?", a_monnam(mon),
mongold ? "enough" : "");
return;
}
@@ -149,7 +149,7 @@ long amount;
obj_extract_self(mongold);
if (!merge_choice(g.invent, mongold) && inv_cnt(FALSE) >= 52) {
You("have no room for the money!");
You("have no room for the gold!");
dropy(mongold);
} else {
addinv(mongold);
@@ -793,7 +793,7 @@ shopper_financial_report()
if ((amt = shop_debt(eshkp)) != 0)
You("owe %s %ld %s.", shkname(shkp), amt, currency(amt));
else if (shkp == this_shkp)
You("don't owe any money here.");
You("don't owe any gold here.");
}
}
@@ -1208,7 +1208,7 @@ xchar oy UNUSED;
}
static const char
no_money[] = "Moreover, you%s have no money.",
no_money[] = "Moreover, you%s have no gold.",
not_enough_money[] = "Besides, you don't have enough to interest %s.";
/* delivers the cheapest item on the list */
@@ -1352,7 +1352,7 @@ dopay()
if (!ltmp)
You("do not owe %s anything.", shkname(shkp));
else if (!umoney) {
You("%shave no money.", stashed_gold ? "seem to " : "");
You("%shave no gold.", stashed_gold ? "seem to " : "");
if (stashed_gold)
pline("But you have some gold stashed away.");
} else {
@@ -1384,7 +1384,7 @@ dopay()
if (!umoney)
pline(no_money, stashed_gold ? " seem to" : "");
} else if (ltmp) {
pline("%s is after blood, not money!", shkname(shkp));
pline("%s is after blood, not gold!", shkname(shkp));
if (umoney < ltmp / 2L || (umoney < ltmp && stashed_gold)) {
if (!umoney)
pline(no_money, stashed_gold ? " seem to" : "");
@@ -1402,7 +1402,7 @@ dopay()
} else {
/* shopkeeper is angry, but has not been robbed --
* door broken, attacked, etc. */
pline("%s is after your hide, not your money!", Shknam(shkp));
pline("%s is after your hide, not your gold!", Shknam(shkp));
if (umoney < 1000L) {
if (!umoney)
pline(no_money, stashed_gold ? " seem to" : "");
@@ -1484,12 +1484,12 @@ dopay()
umoney = money_cnt(g.invent);
if (!umoney && !eshkp->credit) {
You("%shave no money or credit%s.",
You("%shave no gold or credit%s.",
stashed_gold ? "seem to " : "", paid ? " left" : "");
return 0;
}
if ((umoney + eshkp->credit) < cheapest_item(shkp)) {
You("don't have enough money to buy%s the item%s you picked.",
You("don't have enough gold to buy%s the item%s you picked.",
eshkp->billct > 1 ? " any of" : "", plur(eshkp->billct));
if (stashed_gold)
pline("Maybe you have some gold stashed away?");
@@ -1594,7 +1594,7 @@ boolean itemize;
return PAY_BUY;
}
if (itemize && umoney + ESHK(shkp)->credit == 0L) {
You("%shave no money or credit left.",
You("%shave no gold or credit left.",
stashed_gold ? "seem to " : "");
return PAY_BROKE;
}
@@ -4885,7 +4885,7 @@ struct obj *obj_absorber, *obj_absorbed;
if (bp_absorber) {
/* the absorber has a billing record */
bp_absorber->price += amount;
bp_absorber->price += amount;
} else {
/* the absorber has no billing record */
;
@@ -4893,7 +4893,7 @@ struct obj *obj_absorber, *obj_absorbed;
return;
}
/**************************************************************
* Scenario 2. Player-owned glob absorbing into shop-owned glob
* Scenario 2. Player-owned glob absorbing into shop-owned glob
**************************************************************/
if (!bp_absorber && !bp && !obj_absorber->no_charge) {
/* there are no billing records */

View File

@@ -25,7 +25,7 @@ take_gold()
if (!lost_money) {
You_feel("a strange sensation.");
} else {
You("notice you have no money!");
You("notice you have no gold!");
g.context.botl = 1;
}
}

View File

@@ -107,7 +107,7 @@ dosounds()
{
if (gold_in_vault)
You_hear(!hallu
? "someone counting money."
? "someone counting gold coins."
: "the quarterback calling the play.");
else
You_hear("someone searching.");

View File

@@ -804,8 +804,8 @@ register struct monst *grd;
if (egrd->warncnt == 3 && !Deaf)
verbalize("I repeat, %sfollow me!",
u_carry_gold
? (!umoney ? "drop that hidden money and "
: "drop that money and ")
? (!umoney ? "drop that hidden gold and "
: "drop that gold and ")
: "");
if (egrd->warncnt == 7) {
m = grd->mx;