crystal balls and space key
Another buglist entry. <Someone> wrote: - There appears to be no way to detect ghosts-and-shades; the space key just "Never mind"s. (Not that they'd be particularly visible on the resulting screen under ASCII, unless you've changed the 'monsters' option.) Allow space; display results in inverse using detected_mon_to_glyph()
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@@ -55,6 +55,9 @@ don't silently interrupt monster's hold on you if Levitation/Flying ends
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while over water
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you could specifiy '~' with crystal ball and have it try to detect monsters,
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but it never revealed anything; show the entire long worm now
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allow a crystal ball to detect ghosts-and-shades via space key, and display
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the results using detected_mon_to_glyph() so that they show up in
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inverse video
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Platform- and/or Interface-Specific Fixes
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