crystal balls and space key

Another buglist entry.

<Someone> wrote:
- There appears to be no way to detect ghosts-and-shades; the
  space key just "Never mind"s. (Not that they'd be particularly
  visible on the resulting screen under ASCII, unless you've
  changed the 'monsters' option.)

Allow space; display results in inverse using detected_mon_to_glyph()
This commit is contained in:
nethack.allison
2003-10-19 19:49:43 +00:00
parent db2620d481
commit 2b1313a93c
2 changed files with 10 additions and 2 deletions

View File

@@ -55,6 +55,9 @@ don't silently interrupt monster's hold on you if Levitation/Flying ends
while over water
you could specifiy '~' with crystal ball and have it try to detect monsters,
but it never revealed anything; show the entire long worm now
allow a crystal ball to detect ghosts-and-shades via space key, and display
the results using detected_mon_to_glyph() so that they show up in
inverse video
Platform- and/or Interface-Specific Fixes