crystal balls and space key

Another buglist entry.

<Someone> wrote:
- There appears to be no way to detect ghosts-and-shades; the
  space key just "Never mind"s. (Not that they'd be particularly
  visible on the resulting screen under ASCII, unless you've
  changed the 'monsters' option.)

Allow space; display results in inverse using detected_mon_to_glyph()
This commit is contained in:
nethack.allison
2003-10-19 19:49:43 +00:00
parent db2620d481
commit 2b1313a93c
2 changed files with 10 additions and 2 deletions
+3
View File
@@ -55,6 +55,9 @@ don't silently interrupt monster's hold on you if Levitation/Flying ends
while over water while over water
you could specifiy '~' with crystal ball and have it try to detect monsters, you could specifiy '~' with crystal ball and have it try to detect monsters,
but it never revealed anything; show the entire long worm now but it never revealed anything; show the entire long worm now
allow a crystal ball to detect ghosts-and-shades via space key, and display
the results using detected_mon_to_glyph() so that they show up in
inverse video
Platform- and/or Interface-Specific Fixes Platform- and/or Interface-Specific Fixes
+7 -2
View File
@@ -600,7 +600,11 @@ int mclass; /* monster class, 0 for all */
if (!mclass || mtmp->data->mlet == mclass || if (!mclass || mtmp->data->mlet == mclass ||
(mtmp->data == &mons[PM_LONG_WORM] && mclass == S_WORM_TAIL)) (mtmp->data == &mons[PM_LONG_WORM] && mclass == S_WORM_TAIL))
if (mtmp->mx > 0) { if (mtmp->mx > 0) {
show_glyph(mtmp->mx,mtmp->my,mon_to_glyph(mtmp)); if (mclass && def_monsyms[mclass] == ' ')
show_glyph(mtmp->mx,mtmp->my,
detected_mon_to_glyph(mtmp));
else
show_glyph(mtmp->mx,mtmp->my,mon_to_glyph(mtmp));
/* don't be stingy - display entire worm */ /* don't be stingy - display entire worm */
if (mtmp->data == &mons[PM_LONG_WORM]) detect_wsegs(mtmp,0); if (mtmp->data == &mons[PM_LONG_WORM]) detect_wsegs(mtmp,0);
} }
@@ -837,7 +841,8 @@ struct obj *obj;
/* read a single character */ /* read a single character */
if (flags.verbose) You("may look for an object or monster symbol."); if (flags.verbose) You("may look for an object or monster symbol.");
ch = yn_function("What do you look for?", (char *)0, '\0'); ch = yn_function("What do you look for?", (char *)0, '\0');
if (index(quitchars,ch)) { /* Don't filter out ' ' here; it has a use */
if ((ch != def_monsyms[S_GHOST]) && index(quitchars,ch)) {
if (flags.verbose) pline(Never_mind); if (flags.verbose) pline(Never_mind);
return; return;
} }