From 2b29d993156ef00f112c6800e256ce3a73cba632 Mon Sep 17 00:00:00 2001 From: cohrs Date: Sun, 27 May 2007 22:56:02 +0000 Subject: [PATCH] digging/chopping a drawbridge mentioned this back in 12/05. Digging a closed drawbridge would result in a "This wall is too hard..." message. --- doc/fixes35.0 | 1 + src/dig.c | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/doc/fixes35.0 b/doc/fixes35.0 index aa8d86b7d..7ed56302b 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -234,6 +234,7 @@ re-adjust gem generation probabilities when revisiting existing dungeon levels kick evasion shouldn't move monsters through walls kick evasion and jousting/staggering blows shouldn't move grid bugs diagonally #untrap didn't check whether hero could reach the ground +digging/chopping a closed drawbridge message mentioned diggin a "wall" Platform- and/or Interface-Specific Fixes diff --git a/src/dig.c b/src/dig.c index 6ade43031..c7253d628 100644 --- a/src/dig.c +++ b/src/dig.c @@ -234,7 +234,8 @@ dig(VOID_ARGS) } if (IS_ROCK(lev->typ) && !may_dig(dpx,dpy) && dig_typ(uwep, dpx, dpy) == DIGTYP_ROCK) { - pline("This wall is too hard to %s.", verb); + pline("This %s is too hard to %s.", + is_db_wall(dpx, dpy) ? "drawbridge" : "wall", verb); return(0); } }