trap.h formatting
I don't know whether we'll ever run the code through clang-format again, but in case we do, end-of-line comments which span lines should begin continuation lines with '*', otherwise they get turned into block comments beginning on the next line. |code; /* start | end */ gets changed to |code; |/* start end */ but |code; /* start | * end */ stays as-is.
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+7
-7
@@ -1,4 +1,4 @@
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/* NetHack 3.7 trap.h $NHDT-Date: 1615759956 2021/03/14 22:12:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.20 $ */
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/* NetHack 3.7 trap.h $NHDT-Date: 1670316586 2022/12/06 08:49:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.31 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2016. */
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/*-Copyright (c) Pasi Kallinen, 2016. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -24,12 +24,12 @@ struct trap {
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Bitfield(tseen, 1);
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Bitfield(tseen, 1);
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Bitfield(once, 1);
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Bitfield(once, 1);
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Bitfield(madeby_u, 1); /* So monsters may take offence when you trap
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Bitfield(madeby_u, 1); /* So monsters may take offence when you trap
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them. Recognizing who made the trap isn't
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* them. Recognizing who made the trap isn't
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completely unreasonable, everybody has
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* completely unreasonable, everybody has
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their own style. This flag is also needed
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* their own style. This flag is also needed
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when you untrap a monster. It would be too
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* when you untrap a monster. It would be too
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easy to make a monster peaceful if you could
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* easy to make a monster peaceful if you could
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set a trap for it and then untrap it. */
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* set a trap for it and then untrap it. */
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union vlaunchinfo vl;
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union vlaunchinfo vl;
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#define launch_otyp vl.v_launch_otyp
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#define launch_otyp vl.v_launch_otyp
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#define launch2 vl.v_launch2
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#define launch2 vl.v_launch2
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