diff --git a/include/optlist.h b/include/optlist.h index 05a2ca6ec..4d3474a4b 100644 --- a/include/optlist.h +++ b/include/optlist.h @@ -164,14 +164,14 @@ static int optfn_##a(int, int, boolean, char *, char *); Off, Yes, No, No, NoAlias, (boolean *) 0, Term_False, (char *)0) #endif - NHOPTB(armorstatus, Status, 0, opt_in, set_in_game, + NHOPTB(armorstatus, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias, &flags.armorstatus, Term_False, "summarize currently worn armor in a status field") NHOPTB(ascii_map, Advanced, 0, opt_in, set_in_game, ascii_map_Def, Yes, No, No, NoAlias, &iflags.wc_ascii_map, - Term_False, "show map as text") - NHOPTO("autocompletions", Advanced, o_autocomplete, BUFSZ, opt_in, set_in_game, - No, Yes, No, NoAlias, "edit autocompletions") + Term_False, "show map as text") + NHOPTO("autocompletions", Advanced, o_autocomplete, BUFSZ, opt_in, + set_in_game, No, Yes, No, NoAlias, "edit autocompletions") NHOPTB(autodescribe, Advanced, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias, &iflags.autodescribe, Term_False, "describe terrain under cursor") @@ -744,7 +744,7 @@ static int optfn_##a(int, int, boolean, char *, char *); No, Yes, No, No, "termcolumns", "number of columns") NHOPTC(term_rows, Advanced, 6, opt_in, set_in_config, No, Yes, No, No, NoAlias, "number of rows") - NHOPTB(terrainstatus, Status, 0, opt_in, set_in_game, + NHOPTB(terrainstatus, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias, &flags.terrainstatus, Term_False, "show hero's location as a status field") NHOPTC(tile_file, Advanced, 70, opt_in, set_gameview, @@ -859,7 +859,7 @@ static int optfn_##a(int, int, boolean, char *, char *); #endif NHOPTC(warnings, Advanced, 10, opt_in, set_in_config, No, Yes, No, No, NoAlias, "display characters for warnings") - NHOPTB(weaponstatus, Status, 0, opt_in, set_in_game, + NHOPTB(weaponstatus, Advanced, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias, &flags.weaponstatus, Term_False, "show currently wielded weapon in a status field") NHOPTC(whatis_coord, Advanced, 1, opt_in, set_in_game,