fix #HH5887 - Dark One / Eye message bug

Some roles' quest message when returning the nemesis lair refer to
sensing the presence/aura/whatever of the quest artifact, but it might
not be there anymore.  In reported case, the nemesis had picked it up
and later fled up the stairs to another level.  Other situations are
possible; it's feasible for the hero to already have it.  So provide
an alternate message, and some extra code to decide whether to use it.

Other anomalous messages, such as looking down on the dead body of a
nemesis who didn't leave a corpse, can still occur.
This commit is contained in:
PatR
2017-09-11 15:59:50 -07:00
parent d8f4c14c06
commit 2b8c2eac23
6 changed files with 110 additions and 10 deletions
+3
View File
@@ -426,6 +426,9 @@ when polymorphed into something with a passive counterattack, being 'killed'
continue after telling the player than the hero has reverted; change
"Mon is splashed by your acid" to "Mon is splashed by acid" in that
situation so that the message sequence doesn't look quite so strange
when returning to quest nemesis' level, the message for some roles (A,S,T,W)
referred to sensing presence of the quest artifact even if had been
removed from that level; give an alternate message in that situation
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository