fix #HH5887 - Dark One / Eye message bug
Some roles' quest message when returning the nemesis lair refer to sensing the presence/aura/whatever of the quest artifact, but it might not be there anymore. In reported case, the nemesis had picked it up and later fled up the stairs to another level. Other situations are possible; it's feasible for the hero to already have it. So provide an alternate message, and some extra code to decide whether to use it. Other anomalous messages, such as looking down on the dead body of a nemesis who didn't leave a corpse, can still occur.
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@@ -426,6 +426,9 @@ when polymorphed into something with a passive counterattack, being 'killed'
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continue after telling the player than the hero has reverted; change
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"Mon is splashed by your acid" to "Mon is splashed by acid" in that
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situation so that the message sequence doesn't look quite so strange
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when returning to quest nemesis' level, the message for some roles (A,S,T,W)
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referred to sensing presence of the quest artifact even if had been
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removed from that level; give an alternate message in that situation
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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