beta feedback - add more wc options

- splash_screen (boolean for whether to display splash screen at startup)
- player_selection:dialog|prompts

Also moves the font and window manipulation stuff in defaults.nh
further down the file, so that a tty users doesn't have to wade
through it all to find the character adjustment samples.
This commit is contained in:
nethack.allison
2002-03-12 05:15:40 +00:00
parent d936f1a1bf
commit 2baa20217f
8 changed files with 434 additions and 48 deletions

View File

@@ -4,7 +4,7 @@
.ds vr "NetHack 3.4
.ds f0 "\*(vr
.ds f1
.ds f2 "March 10, 2002
.ds f2 "March 12, 2002
.mt
A Guide to the Mazes of Menace
(Guidebook for NetHack)
@@ -2093,6 +2093,8 @@ with tiles, generally displays a heart symbol near pets.
NetHack should use a large font.
.lp map_mode
NetHack should display the map in the manner specified.
.lp player_selection
NetHack should pop up dialog boxes, or use prompts for character selection.
.lp popup_dialog
NetHack should pop up dialog boxes for input.
.lp preload_tiles
@@ -2104,6 +2106,8 @@ Cannot be set with the `O' command.
.lp scroll_margin
NetHack should scroll the display when the hero or cursor
is this number of cells away from the edge of the window.
.lp splash_screen
NetHack should display an opening splash screen when it starts up (default yes).
.lp tiled_map
NetHack should display a tiled map if it can.
.lp tile_file

View File

@@ -39,7 +39,7 @@
%.au
\author{Eric S. Raymond\\
(Extensively edited and expanded for 3.4)}
\date{March 10, 2002}
\date{March 12, 2002}
\maketitle
@@ -2577,6 +2577,9 @@ NetHack should use a large font.
\item[\ib{map\_mode}]
NetHack should display the map in the manner specified.
%.lp
\item[\ib{player\_selection}]
NetHack should pop up dialog boxes or use prompts for character selection.
%.lp
\item[\ib{popup\_dialog}]
NetHack should pop up dialog boxes for input.
%.lp
@@ -2591,6 +2594,9 @@ Cannot be set with the `{\tt O}' command.
NetHack should scroll the display when the hero or cursor
is this number of cells away from the edge of the window.
%.lp
\item[\ib{splash\_screen}]
NetHack should display an opening splash screen when it starts up (default yes).
%.lp
\item[\ib{tiled\_map}]
NetHack should display a tiled map if it can.
%.lp

View File

@@ -478,9 +478,11 @@ to support:
| hilite_pet | WC_HILITE_PET | wc_hilite_pet |boolean |
| large_font | WC_LARGE_FONT | wc_large_font |boolean |
| map_mode | WC_MAP_MODE | wc_map_mode |int |
| player_selection | WC_PLAYER_SELECTION| wc_player_selection|int |
| popup_dialog | WC_POPUP_DIALOG | wc_popup_dialog |boolean |
| preload_tiles | WC_PRELOAD_TILES | wc_preload_tiles |boolean |
| scroll_margin | WC_SCROLL_MARGIN | wc_scroll_margin |int |
| splash_screen | WC_SPLASH_SCREEN | wc_splash_screen |boolean |
| tiled_map | WC_TILED_MAP | wc_tiled_map |boolean |
| tile_width | WC_TILE_WIDTH | wc_tile_width |int |
| tile_height | WC_TILE_HEIGHT | wc_tile_height |int |
@@ -516,10 +518,13 @@ font_text -- port should use a font by this name for text windows.
hilite_pet -- port should mark pets in some special way on the map.
large_font -- port should use a large font.
map_mode -- port should display the map in the manner specified.
player_selection
-- dialog or prompts for choosing character.
popup_dialog -- port should pop up dialog boxes for input.
preload_tiles -- port should preload tiles into memory.
scroll_margin -- port should scroll the display when the hero or cursor
is this number of cells away from the edge of the window.
splash_screen -- port should/should not display an opening splashscreen.
tiled_map -- port should display a tiled map if it can.
tile_width -- port should display tiles with this width or round to closest
if it can.