From 2bbcd86eb2feeaa9c026805934396a94a8a067c6 Mon Sep 17 00:00:00 2001 From: PatR Date: Mon, 28 Mar 2022 13:51:50 -0700 Subject: [PATCH] slime mold comment --- src/options.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/options.c b/src/options.c index f818e047f..ff840cb92 100644 --- a/src/options.c +++ b/src/options.c @@ -5742,6 +5742,7 @@ initoptions(void) initoptions_finish(); } +/* set up default values for options where 0 or False isn't sufficient */ void initoptions_init(void) { @@ -5964,7 +5965,12 @@ initoptions_finish(void) * Remove "slime mold" from list of object names. This will * prevent it from being wished unless it's actually present * as a named (or default) fruit. Wishing for "fruit" will - * result in the player's preferred fruit [better than "\033"]. + * result in the player's preferred fruit. [Once upon a time + * the override value used was "\033" which prevented wishing + * for the slime mold object at all except by asking for a + * specific named fruit.] Note that there are multiple fruit + * object types (apple, melon, &c) but the "fruit" object is + * slime mold or whatever custom name player assigns to that. */ obj_descr[SLIME_MOLD].oc_name = "fruit";