Tutorial: pushing boulders

This commit is contained in:
Pasi Kallinen
2023-03-03 16:14:22 +02:00
parent 075c2832a1
commit 2c092bb641

View File

@@ -13,13 +13,13 @@ des.map([[
|-+-S-------------|.......................................................| |-+-S-------------|.......................................................|
|......| |.......................................................| |......| |.......................................................|
|......| ###### |.......................................................| |......| ###### |.......................................................|
|----.-| -+- # |.......................................................| |----.-| -+- # |.....-----.............................................|
|----+----.----+---.......................................................| |----+----.----+---.....|...|.............................................|
|........|.|......|.......................................................| |........|.|......|.....F...|.............................................|
|.P......-S|......|------.................................................| |.P......-S|......|------.---.............................................|
|..........|......+.|...|.................................................| |..........|......+.|...|.---.............................................|
|.W......---......|.|.|.|.................................................| |.W......---......|.|.|.|.+...............................................|
|....Z.L.|.F......|.|.|.|+---.............................................| |....Z.L.|.F......|.|.|.|.---.............................................|
|........|--......|...|.....|.............................................| |........|--......|...|.....|.............................................|
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
]]); ]]);
@@ -113,15 +113,20 @@ des.monster({ id = "lichen", coord = { 23,15 }, waiting = true, countbirth = fal
-- --
des.door({ coord = { 25,15 }, state = percent(50) and "locked" or "closed" });
des.engraving({ coord = { 24,16 }, type = "engrave", text = "Now you know the very basics. You can leave the tutorial via the magic portal.", degrade = false }); des.engraving({ coord = { 24,16 }, type = "engrave", text = "Now you know the very basics. You can leave the tutorial via the magic portal.", degrade = false });
des.trap({ type = "magic portal", coord = { 27,16 }, seen = true }); des.trap({ type = "magic portal", coord = { 27,16 }, seen = true });
-- --
des.engraving({ coord = { 25,14 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false }); des.engraving({ coord = { 25,13 }, type = "engrave", text = "Push boulders by moving into them", degrade = false });
des.object({ id = "boulder", coord = {25,12} });
--
des.door({ coord = { 26,14 }, state = "locked" });
des.engraving({ coord = { 27,14 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
-- --