Tutorial: pushing boulders

This commit is contained in:
Pasi Kallinen
2023-03-03 16:14:22 +02:00
parent 075c2832a1
commit 2c092bb641

View File

@@ -13,13 +13,13 @@ des.map([[
|-+-S-------------|.......................................................|
|......| |.......................................................|
|......| ###### |.......................................................|
|----.-| -+- # |.......................................................|
|----+----.----+---.......................................................|
|........|.|......|.......................................................|
|.P......-S|......|------.................................................|
|..........|......+.|...|.................................................|
|.W......---......|.|.|.|.................................................|
|....Z.L.|.F......|.|.|.|+---.............................................|
|----.-| -+- # |.....-----.............................................|
|----+----.----+---.....|...|.............................................|
|........|.|......|.....F...|.............................................|
|.P......-S|......|------.---.............................................|
|..........|......+.|...|.---.............................................|
|.W......---......|.|.|.|.+...............................................|
|....Z.L.|.F......|.|.|.|.---.............................................|
|........|--......|...|.....|.............................................|
---------------------------------------------------------------------------
]]);
@@ -113,15 +113,20 @@ des.monster({ id = "lichen", coord = { 23,15 }, waiting = true, countbirth = fal
--
des.door({ coord = { 25,15 }, state = percent(50) and "locked" or "closed" });
des.engraving({ coord = { 24,16 }, type = "engrave", text = "Now you know the very basics. You can leave the tutorial via the magic portal.", degrade = false });
des.trap({ type = "magic portal", coord = { 27,16 }, seen = true });
--
des.engraving({ coord = { 25,14 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
des.engraving({ coord = { 25,13 }, type = "engrave", text = "Push boulders by moving into them", degrade = false });
des.object({ id = "boulder", coord = {25,12} });
--
des.door({ coord = { 26,14 }, state = "locked" });
des.engraving({ coord = { 27,14 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
--