git pull request #133 - reassess worn equipment
Fixes #133 Monsters who lost an amulet of life saving while having their life saved wouldn't attempt to put on another amulet unless/until they picked up some object. Likewise if they had a worn item stolen. (There are probably other events which should re-check worn gear.) The suggested commit had a life-saved monster re-check equipment during life-saving which might have led to reports about them effectively getting extra moves, especially if two-weapon fighting or zap rebound with sequence of kill/life-save/kill-again allowed the target to put on a replacement amulet of life-saving prior to the second kill. It also wasn't amenable to dealing with stolen equipment. This alternate fix sets a flag to have monster check its equipment on its next move.
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@@ -1484,6 +1484,9 @@ struct attack *mattk;
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setmnotwielded(mdef, otmp);
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otmp->owornmask = 0L;
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update_mon_intrinsics(mdef, otmp, FALSE, FALSE);
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/* give monster a chance to wear other equipment on its next
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move instead of waiting until it picks something up */
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mdef->misc_worn_check |= I_SPECIAL;
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if (otmp == stealoid) /* special message for final item */
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pline("%s finishes taking off %s suit.", Monnam(mdef),
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