#dipping from steed
Fix the reported bug of an unskilled rider who is unable to pick items off the floor while mounted still being able to dip into water. There might be other actions which need similar checking; this one only handles the dip into pool/moat case.
This commit is contained in:
11
src/potion.c
11
src/potion.c
@@ -593,7 +593,7 @@ peffects(otmp)
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if (Free_action)
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You("stiffen momentarily.");
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else {
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if (Levitation||Is_airlevel(&u.uz)||Is_waterlevel(&u.uz))
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if (Levitation || Is_airlevel(&u.uz)||Is_waterlevel(&u.uz))
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You("are motionlessly suspended.");
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#ifdef STEED
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else if (u.usteed)
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@@ -1546,9 +1546,14 @@ dodip()
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tmp = (here == POOL) ? "pool" : "moat";
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Sprintf(qbuf, "Dip it into the %s?", tmp);
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if (yn(qbuf) == 'y') {
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if (Levitation)
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if (Levitation) {
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floating_above(tmp);
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else {
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#ifdef STEED
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} else if (u.usteed && !is_swimmer(u.usteed->data) &&
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P_SKILL(P_RIDING) < P_BASIC) {
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rider_cant_reach(); /* not skilled enough to reach */
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#endif
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} else {
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(void) get_wet(obj);
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if (obj->otyp == POT_ACID) useup(obj);
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}
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