B08021 scroll_amount wincap option
> - I'd like to see another option added: scroll_amount. In > combination with scroll_margin, this would control the amount > of squares the screen is scrolled when the scroll_margin is > reached (currently, this amount is 1, but if I recall > correctly, it used to be more). For example, if both were 5, > when you came within 5 spaces of the left screen border, the > screen would shift 5 spaces to the right).
This commit is contained in:
@@ -5,7 +5,7 @@
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.ds vr "NetHack 3.4
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "July 27, 2002
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.ds f2 "August 22, 2002
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.mt
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A Guide to the Mazes of Menace
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(Guidebook for NetHack)
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@@ -2147,7 +2147,10 @@ For example, in the protected mode MSDOS version, control whether tiles
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get pre-loaded into RAM at the start of the game. Doing so
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enhances performance of the tile graphics, but uses more memory. (default on).
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Cannot be set with the `O' command.
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.lp scroll_margin
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.lp scroll_amount
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NetHack should scroll the display by this number of cells
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when the hero reaches the scroll_margin.
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.lp scroll_margin
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NetHack should scroll the display when the hero or cursor
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is this number of cells away from the edge of the window.
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.lp splash_screen
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@@ -27,7 +27,7 @@
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\begin{document}
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%
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% input file: guidebook.mn
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% $Revision: 1.50 $ $Date: 2002/08/12 01:39:55 $
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% $Revision: 1.51 $ $Date: 2002/08/22 04:18:41 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -2643,6 +2643,10 @@ get pre-loaded into RAM at the start of the game. Doing so
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enhances performance of the tile graphics, but uses more memory. (default on).
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Cannot be set with the `{\tt O}' command.
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%.lp
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\item[\ib{scroll\_amount}]
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NetHack should scroll the display by this number of cells
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when the hero reaches the scroll\_margin.
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%.lp
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\item[\ib{scroll\_margin}]
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NetHack should scroll the display when the hero or cursor
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is this number of cells away from the edge of the window.
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@@ -276,6 +276,7 @@ showrace option
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travel option
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cmdassist option to provide additional error feedback for some commands
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mouse_support wincap option
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scroll_amount wincap option to adjust how many cells to scroll at scroll_margin
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debug mode: #panic routine to test panic() and panic save file generation
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a new PANICLOG optional file to log the reason for panic and impossible messages
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added validate_prefix_locations() for early directory prefix validation
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@@ -482,11 +482,11 @@ to support:
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| font_size_status | WC_FONTSIZ_STATUS | wc_fontsiz_status |int |
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| font_size_text | WC_FONTSIZ_TEXT | wc_fontsiz_text |int |
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| hilite_pet | WC_HILITE_PET | wc_hilite_pet |boolean |
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| large_font | WC_LARGE_FONT | wc_large_font |boolean |
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| map_mode | WC_MAP_MODE | wc_map_mode |int |
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| player_selection | WC_PLAYER_SELECTION| wc_player_selection|int |
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| popup_dialog | WC_POPUP_DIALOG | wc_popup_dialog |boolean |
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| preload_tiles | WC_PRELOAD_TILES | wc_preload_tiles |boolean |
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| scroll_amount | WC_SCROLL_AMOUNT | wc_scroll_amount |int |
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| scroll_margin | WC_SCROLL_MARGIN | wc_scroll_margin |int |
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| splash_screen | WC_SPLASH_SCREEN | wc_splash_screen |boolean |
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| tiled_map | WC_TILED_MAP | wc_tiled_map |boolean |
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@@ -523,12 +523,12 @@ font_size_text -- port should use this size font for text windows.
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font_status -- port should use a font by this name for status window.
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font_text -- port should use a font by this name for text windows.
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hilite_pet -- port should mark pets in some special way on the map.
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large_font -- port should use a large font.
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map_mode -- port should display the map in the manner specified.
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player_selection
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-- dialog or prompts for choosing character.
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popup_dialog -- port should pop up dialog boxes for input.
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preload_tiles -- port should preload tiles into memory.
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scroll_amount -- scroll this amount when scroll_margin is reached.
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scroll_margin -- port should scroll the display when the hero or cursor
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is this number of cells away from the edge of the window.
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splash_screen -- port should/should not display an opening splashscreen.
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