B08021 scroll_amount wincap option
> - I'd like to see another option added: scroll_amount. In > combination with scroll_margin, this would control the amount > of squares the screen is scrolled when the scroll_margin is > reached (currently, this amount is 1, but if I recall > correctly, it used to be more). For example, if both were 5, > when you came within 5 spaces of the left screen border, the > screen would shift 5 spaces to the right).
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@@ -5,7 +5,7 @@
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.ds vr "NetHack 3.4
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "July 27, 2002
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.ds f2 "August 22, 2002
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.mt
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A Guide to the Mazes of Menace
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(Guidebook for NetHack)
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@@ -2147,7 +2147,10 @@ For example, in the protected mode MSDOS version, control whether tiles
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get pre-loaded into RAM at the start of the game. Doing so
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enhances performance of the tile graphics, but uses more memory. (default on).
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Cannot be set with the `O' command.
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.lp scroll_margin
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.lp scroll_amount
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NetHack should scroll the display by this number of cells
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when the hero reaches the scroll_margin.
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.lp scroll_margin
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NetHack should scroll the display when the hero or cursor
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is this number of cells away from the edge of the window.
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.lp splash_screen
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