a few miscellaneous comments
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@@ -751,26 +751,29 @@ print_glyph(window, x, y, glyphinfo, bkglyphinfo)
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a 1-1 map between glyphs and distinct things on the map).
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bkglyphinfo is to render the background behind the glyph.
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It's not used here.
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-- bkglyphinfo contains a background glyph for potential use
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by some graphical or tiled environments to allow the depiction
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to fall against a background consistent with the grid
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around x,y. If bkglyphinfo->glyph is NO_GLYPH, then the
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parameter should be ignored (do nothing with it).
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-- bkglyphinfo contains a background glyph for potential use
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by some graphical or tiled environments to allow the
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depiction to fall against a background consistent with
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the grid around x,y. If bkglyphinfo->glyph is NO_GLYPH,
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then the parameter should be ignored (do nothing with it).
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-- glyph_info struct fields:
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int glyph; the display entity
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int color; color for window ports not using a tile
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int ttychar; the character mapping for the original tty
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interface. Most or all window ports wanted
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and used this for various things so it is
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provided in 3.7+
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int glyph; the display entity
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int color; color for window ports not using a tile
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int ttychar; the character mapping for the original tty
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interface. Most or all window ports wanted
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and used this for various things so it is
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provided in 3.7+
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short int symidx; offset into syms array
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unsigned glyphflags; more detail about the entity
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*/
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void
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curses_print_glyph(winid wid, coordxy x, coordxy y,
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const glyph_info *glyphinfo, const glyph_info *bkglyphinfo UNUSED)
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curses_print_glyph(
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winid wid,
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coordxy x, coordxy y,
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const glyph_info *glyphinfo,
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const glyph_info *bkglyphinfo UNUSED)
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{
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int glyph;
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int ch;
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@@ -807,7 +810,7 @@ curses_print_glyph(winid wid, coordxy x, coordxy y,
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render lava in inverse video so that they look different */
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if ((special & (MG_BW_LAVA | MG_BW_ICE)) != 0 && iflags.use_inverse) {
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/* reset_glyphmap() only sets MG_BW_foo if color is off */
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attr = A_REVERSE;
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attr = A_REVERSE;
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}
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/* highlight female monsters (wizard mode option) */
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if ((special & MG_FEMALE) && iflags.wizmgender) {
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