PR #1009 - higher statue trap difficulty
Pull request from NulCGT: make statues created for statue traps be 5 to 10 points higher in difficulty than the default would be. 5 to 10 points of difficulty higher is already used for figurines. The pull request chose the same amount but I've reduced it to 3 to 6. Partly so that they won't be the same, partly so that they won't be too hard when activated, and partly so that the creature won't be quite as obvious a give away that the statue is a trap. Closes #1009
This commit is contained in:
@@ -1022,7 +1022,8 @@ when breaking a wand of sleep hits the hero with the explosion, don't describe
|
||||
expose fuzz tester to wizard-mode as #debugfuzzer extended command
|
||||
monsters which cannot move due to boulders or walls try to escape
|
||||
intelligent monsters see and remember when others trigger traps
|
||||
random figurines are of harder monsters
|
||||
random figurines are of harder monsters by 5..10 difficulty points
|
||||
statues for statue traps are of harder monsters too, but only by 3..6
|
||||
monsters can blind you with a camera
|
||||
lit candles generated by wishing could have wrong light radius
|
||||
better feedback from detect unseen
|
||||
|
||||
Reference in New Issue
Block a user