From 2d6f0d74f2a4c52edfa8569d394d13ab74c2b223 Mon Sep 17 00:00:00 2001 From: PatR Date: Wed, 6 Aug 2025 15:33:57 -0700 Subject: [PATCH] fix pull request #1433 - silver mace Pull request from Umbire: starting gear for angelic beings should use recently added silver mace instead of old ordinary mace. It's simpler to just type in the change than to merge the commit. Fixes #1433 --- src/makemon.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/makemon.c b/src/makemon.c index f9578b586..c95fe8439 100644 --- a/src/makemon.c +++ b/src/makemon.c @@ -331,7 +331,7 @@ m_initweap(struct monst *mtmp) case S_ANGEL: if (humanoid(ptr)) { /* create minion stuff; bypass mongets */ - int typ = rn2(3) ? LONG_SWORD : MACE; + int typ = rn2(3) ? LONG_SWORD : SILVER_MACE; const char *nam = (typ == LONG_SWORD) ? "Sunsword" : "Demonbane"; otmp = mksobj(typ, FALSE, FALSE); @@ -346,7 +346,7 @@ m_initweap(struct monst *mtmp) /* make long sword be +0 to +3, mace be +3 to +6 to compensate for being significantly weaker against large opponents */ otmp->spe = rn2(4); - if (typ == MACE) + if (typ == SILVER_MACE) otmp->spe += 3; (void) mpickobj(mtmp, otmp);