another batch of formatting

Same sort of stuff as before:  some continuation lines with operator
followed by end of line comment (only a few files with those still to
go...), plus tab replaced by spaces in comments, excess parenthesis
removal for return statements, and force function name to be in column
one in function definitions:
  type name(args) /* comment */
  argtype args;
  {
to
  /* comment */
  type
  name(args)
  argtype args;
  {
I've been spotting those by eye rather than rexexp, so probably missed
some.
This commit is contained in:
PatR
2015-11-03 18:28:53 -08:00
parent 37771f779e
commit 2ddc361adf
10 changed files with 522 additions and 479 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 lock.c $NHDT-Date: 1436753515 2015/07/13 02:11:55 $ $NHDT-Branch: master $:$NHDT-Revision: 1.61 $ */
/* NetHack 3.6 lock.c $NHDT-Date: 1446604112 2015/11/04 02:28:32 $ $NHDT-Branch: master $:$NHDT-Revision: 1.65 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -37,7 +37,7 @@ boolean
picking_at(x, y)
int x, y;
{
return (boolean)(occupation == picklock && xlock.door == &levl[x][y]);
return (boolean) (occupation == picklock && xlock.door == &levl[x][y]);
}
/* produce an occupation string appropriate for the current activity */
@@ -66,8 +66,9 @@ lock_action()
return xlock.box->otyp == CHEST ? actions[1] : actions[2];
}
STATIC_PTR
int picklock(VOID_ARGS) /* try to open/close a lock */
/* try to open/close a lock */
STATIC_PTR int
picklock(VOID_ARGS)
{
if (xlock.box) {
if ((xlock.box->ox != u.ux) || (xlock.box->oy != u.uy)) {
@@ -97,7 +98,7 @@ int picklock(VOID_ARGS) /* try to open/close a lock */
}
if (rn2(100) >= xlock.chance)
return (1); /* still busy */
return 1; /* still busy */
You("succeed in %s.", lock_action());
if (xlock.door) {
@@ -175,8 +176,9 @@ boolean destroyit;
}
}
STATIC_PTR
int forcelock(VOID_ARGS) /* try to force a locked chest */
/* try to force a locked chest */
STATIC_PTR int
forcelock(VOID_ARGS)
{
if ((xlock.box->ox != u.ux) || (xlock.box->oy != u.uy))
return ((xlock.usedtime = 0)); /* you or it moved */
@@ -206,7 +208,7 @@ int forcelock(VOID_ARGS) /* try to force a locked chest */
wake_nearby(); /* due to hammering on the container */
if (rn2(100) >= xlock.chance)
return (1); /* still busy */
return 1; /* still busy */
You("succeed in forcing the lock.");
breakchestlock(xlock.box, (boolean)(!xlock.picktyp && !rn2(3)));
@@ -234,7 +236,7 @@ reset_pick()
/* player is applying a key, lock pick, or credit card */
int
pick_lock(pick)
register struct obj *pick;
struct obj *pick;
{
int picktyp, c, ch;
coord cc;
@@ -261,6 +263,7 @@ register struct obj *pick;
return PICKLOCK_LEARNED_SOMETHING;
} else {
const char *action = lock_action();
You("resume your attempt at %s.", action);
set_occupation(picklock, action, 0);
return PICKLOCK_DID_SOMETHING;
@@ -331,7 +334,7 @@ register struct obj *pick;
c = ynq(qbuf);
if (c == 'q')
return (0);
return 0;
if (c == 'n')
continue;
@@ -425,7 +428,7 @@ register struct obj *pick;
c = yn(qbuf);
if (c == 'n')
return (0);
return 0;
switch (picktyp) {
case CREDIT_CARD:
@@ -452,7 +455,9 @@ register struct obj *pick;
return PICKLOCK_DID_SOMETHING;
}
int doforce() /* try to force a chest with your weapon */
/* try to force a chest with your weapon */
int
doforce()
{
register struct obj *otmp;
register int c, picktyp;
@@ -462,18 +467,18 @@ int doforce() /* try to force a chest with your weapon */
You_cant("force anything from inside here.");
return 0;
}
if (!uwep || /* proper type test */
((uwep->oclass == WEAPON_CLASS || is_weptool(uwep))
? (objects[uwep->otyp].oc_skill < P_DAGGER
|| objects[uwep->otyp].oc_skill == P_FLAIL
|| objects[uwep->otyp].oc_skill > P_LANCE)
: uwep->oclass != ROCK_CLASS)) {
if (!uwep /* proper type test */
|| ((uwep->oclass == WEAPON_CLASS || is_weptool(uwep))
? (objects[uwep->otyp].oc_skill < P_DAGGER
|| objects[uwep->otyp].oc_skill == P_FLAIL
|| objects[uwep->otyp].oc_skill > P_LANCE)
: uwep->oclass != ROCK_CLASS)) {
You_cant("force anything %s weapon.",
!uwep ? "when not wielding a"
: (uwep->oclass != WEAPON_CLASS && !is_weptool(uwep))
? "without a proper"
: "with that");
return (0);
return 0;
}
if (!can_reach_floor(TRUE)) {
cant_reach_floor(u.ux, u.uy, FALSE, TRUE);
@@ -484,7 +489,7 @@ int doforce() /* try to force a chest with your weapon */
if (xlock.usedtime && xlock.box && picktyp == xlock.picktyp) {
You("resume your attempt to force the lock.");
set_occupation(forcelock, "forcing the lock", 0);
return (1);
return 1;
}
/* A lock is made only for the honest man, the thief will break it. */
@@ -503,7 +508,7 @@ int doforce() /* try to force a chest with your weapon */
c = ynq(qbuf);
if (c == 'q')
return (0);
return 0;
if (c == 'n')
continue;
@@ -522,10 +527,12 @@ int doforce() /* try to force a chest with your weapon */
set_occupation(forcelock, "forcing the lock", 0);
else
You("decide not to force the issue.");
return (1);
return 1;
}
int doopen() /* try to open a door */
/* try to open a door */
int
doopen()
{
return doopen_indir(0, 0);
}
@@ -535,6 +542,7 @@ stumble_on_door_mimic(x, y)
int x, y;
{
struct monst *mtmp;
if ((mtmp = m_at(x, y)) && is_door_mappear(mtmp)
&& !Protection_from_shape_changers) {
stumble_onto_mimic(mtmp);
@@ -543,7 +551,9 @@ int x, y;
return FALSE;
}
int doopen_indir(x, y) /* try to open a door in direction u.dx/u.dy */
/* try to open a door in direction u.dx/u.dy */
int
doopen_indir(x, y)
int x, y;
{
coord cc;
@@ -565,10 +575,10 @@ int x, y;
cc.x = x;
cc.y = y;
} else if (!get_adjacent_loc((char *) 0, (char *) 0, u.ux, u.uy, &cc))
return (0);
return 0;
if ((cc.x == u.ux) && (cc.y == u.uy))
return (0);
return 0;
if (stumble_on_door_mimic(cc.x, cc.y))
return 1;
@@ -647,11 +657,10 @@ int x, y;
pline_The("door resists!");
}
return (1);
return 1;
}
STATIC_OVL
boolean
STATIC_OVL boolean
obstructed(x, y, quietly)
register int x, y;
boolean quietly;
@@ -674,22 +683,23 @@ boolean quietly;
}
if (!canspotmon(mtmp))
map_invisible(x, y);
return (TRUE);
return TRUE;
}
if (OBJ_AT(x, y)) {
objhere:
if (!quietly)
pline("%s's in the way.", Something);
return (TRUE);
return TRUE;
}
return (FALSE);
return FALSE;
}
int doclose() /* try to close a door */
/* try to close a door */
int
doclose()
{
register int x, y;
register struct rm *door;
struct monst *mtmp;
boolean portcullis;
int res = 0;
@@ -704,20 +714,20 @@ int doclose() /* try to close a door */
}
if (!getdir((char *) 0))
return (0);
return 0;
x = u.ux + u.dx;
y = u.uy + u.dy;
if ((x == u.ux) && (y == u.uy)) {
You("are in the way!");
return (1);
return 1;
}
if (!isok(x, y))
goto nodoor;
if (stumble_on_door_mimic(x, y))
return (1);
return 1;
/* when choosing a direction is impaired, use a turn
regardless of whether a door is successfully targetted */
@@ -781,14 +791,16 @@ int doclose() /* try to close a door */
}
}
return (1);
return 1;
}
boolean /* box obj was hit with spell effect otmp */
boxlock(obj, otmp) /* returns true if something happened */
register struct obj *obj, *otmp; /* obj *is* a box */
/* box obj was hit with spell or wand effect otmp;
returns true if something happened */
boolean
boxlock(obj, otmp)
struct obj *obj, *otmp; /* obj *is* a box */
{
register boolean res = 0;
boolean res = 0;
switch (otmp->otyp) {
case WAN_LOCKING:
@@ -828,8 +840,10 @@ register struct obj *obj, *otmp; /* obj *is* a box */
return res;
}
boolean /* Door/secret door was hit with spell effect otmp */
doorlock(otmp, x, y) /* returns true if something happened */
/* Door/secret door was hit with spell or wand effect otmp;
returns true if something happened */
boolean
doorlock(otmp, x, y)
struct obj *otmp;
int x, y;
{