spell_damage_bonus (trunk only)
From the newsgroup: player saw "The spell hits the <monster>?" where the question mark punctuation reflected negative damage occurring. Another player diagnosed it as a 2 point force bolt (from 2d12 dice role) modified by -3 penalty for hero who has Int less than 10. This changes spell_damage_bonus() to avoid reducing damage below 1 point.
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@@ -1,5 +1,4 @@
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/* NetHack 3.5 extern.h $Date$ $Revision$ */
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/* SCCS Id: @(#)extern.h 3.5 2009/01/20 */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2664,7 +2663,7 @@ E boolean FDECL(cancel_monst, (struct monst *,struct obj *,
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E void NDECL(zapsetup);
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E void NDECL(zapwrapup);
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E void FDECL(weffects, (struct obj *));
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E int NDECL(spell_damage_bonus);
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E int FDECL(spell_damage_bonus, (int));
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E const char *FDECL(exclam, (int force));
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E void FDECL(hit, (const char *,struct monst *,const char *));
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E void FDECL(miss, (const char *,struct monst *));
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