more !STATUS_HILITES
No point in checking for timed out temporary highlights if there aren't any highlights.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 allmain.c $NHDT-Date: 1554591223 2019/04/06 22:53:43 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.97 $ */
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/* NetHack 3.6 allmain.c $NHDT-Date: 1554857127 2019/04/10 00:45:27 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.98 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -320,7 +320,9 @@ boolean resuming;
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/* once-per-hero-took-time things go here */
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/******************************************/
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#ifdef STATUS_HILITES
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status_eval_next_unhilite();
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#endif
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if (context.bypasses)
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clear_bypasses();
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if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz)
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