This is cron-daily v1-Jan-14-2020. manpages updated: recover.txt
This commit is contained in:
173
doc/recover.txt
173
doc/recover.txt
@@ -1,132 +1,89 @@
|
|||||||
|
RECOVER(6) Games Manual RECOVER(6)
|
||||||
|
|
||||||
|
|
||||||
RECOVER(6) 1993 RECOVER(6)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NAME
|
NAME
|
||||||
recover - recover a NetHack game interrupted by disaster
|
recover - recover a NetHack game interrupted by disaster
|
||||||
|
|
||||||
SYNOPSIS
|
SYNOPSIS
|
||||||
recover [ -d directory ] base1 base2 ...
|
recover [ -d directory ] base1 base2 ...
|
||||||
|
|
||||||
DESCRIPTION
|
DESCRIPTION
|
||||||
Occasionally, a NetHack game will be interrupted by disaster
|
Occasionally, a NetHack game will be interrupted by disaster when the
|
||||||
when the game or the system crashes. Prior to NetHack v3.1,
|
game or the system crashes. Prior to NetHack v3.1, these games were
|
||||||
these games were lost because various information like the
|
lost because various information like the player's inventory was kept
|
||||||
player's inventory was kept only in memory. Now, all per-
|
only in memory. Now, all pertinent information can be written out to
|
||||||
tinent information can be written out to disk, so such games
|
disk, so such games can be recovered at the point of the last level
|
||||||
can be recovered at the point of the last level change.
|
change.
|
||||||
|
|
||||||
The base options tell recover which files to process. Each
|
The base options tell recover which files to process. Each base option
|
||||||
base option specifies recovery of a separate game.
|
specifies recovery of a separate game.
|
||||||
|
|
||||||
The -d option, which must be the first argument if it
|
The -d option, which must be the first argument if it appears, supplies
|
||||||
appears, supplies a directory which is the NetHack play-
|
a directory which is the NetHack playground. It overrides the value
|
||||||
ground. It overrides the value from NETHACKDIR, HACKDIR, or
|
from NETHACKDIR, HACKDIR, or the directory specified by the game admin-
|
||||||
the directory specified by the game administrator during
|
istrator during compilation (usually /usr/games/lib/nethackdir).
|
||||||
compilation (usually /usr/games/lib/nethackdir).
|
|
||||||
|
|
||||||
For recovery to be possible, nethack must have been compiled
|
^?ALLDOCS For recovery to be possible, nethack must have been compiled
|
||||||
with the INSURANCE option, and the run-time option check-
|
with the INSURANCE option, and the run-time option checkpoint must also
|
||||||
point must also have been on. NetHack normally writes out
|
have been on. ^: ^?INSURANCE For recovery to be possible, nethack must
|
||||||
files for levels as the player leaves them, so they will be
|
have been compiled with the INSURANCE option (this configuration was),
|
||||||
ready for return visits. When checkpointing, NetHack also
|
and the run-time option checkpoint must also have been on. ^: This
|
||||||
writes out the level entered and the current game state on
|
configuration of nethack was created without support for recovery. ^.
|
||||||
every level change. This naturally slows level changes down
|
^. NetHack normally writes out files for levels as the player leaves
|
||||||
somewhat.
|
them, so they will be ready for return visits. When checkpointing,
|
||||||
|
NetHack also writes out the level entered and the current game state on
|
||||||
|
every level change. This naturally slows level changes down somewhat.
|
||||||
|
|
||||||
The level file names are of the form base.nn, where nn is an
|
The level file names are of the form base.nn, where nn is an internal
|
||||||
internal bookkeeping number for the level. The file base.0
|
bookkeeping number for the level. The file base.0 is used for game
|
||||||
is used for game identity, locking, and, when checkpointing,
|
identity, locking, and, when checkpointing, for the game state. Vari-
|
||||||
for the game state. Various OSes use different strategies
|
ous OSes use different strategies for constructing the base name.
|
||||||
for constructing the base name. Microcomputers use the
|
Microcomputers use the character name, possibly truncated and modified
|
||||||
character name, possibly truncated and modified to be a
|
to be a legal filename on that system. Multi-user systems use the
|
||||||
legal filename on that system. Multi-user systems use the
|
(modified) character name prefixed by a user number to avoid conflicts,
|
||||||
(modified) character name prefixed by a user number to avoid
|
or "xlock" if the number of concurrent players is being limited. It
|
||||||
conflicts, or "xlock" if the number of concurrent players is
|
may be necessary to look in the playground to find the correct base
|
||||||
being limited. It may be necessary to look in the play-
|
name of the interrupted game. recover will transform these level files
|
||||||
ground to find the correct base name of the interrupted
|
into a save file of the same name as nethack would have used.
|
||||||
game. recover will transform these level files into a save
|
|
||||||
file of the same name as nethack would have used.
|
|
||||||
|
|
||||||
Since recover must be able to read and delete files from the
|
Since recover must be able to read and delete files from the playground
|
||||||
playground and create files in the save directory, it has
|
and create files in the save directory, it has interesting interactions
|
||||||
interesting interactions with game security. Giving ordi-
|
with game security. Giving ordinary players access to recover through
|
||||||
nary players access to recover through setuid or setgid is
|
setuid or setgid is tantamount to leaving the playground world-
|
||||||
tantamount to leaving the playground world-writable, with
|
writable, with respect to both cheating and messing up other players.
|
||||||
respect to both cheating and messing up other players. For
|
For a single-user system, this of course does not change anything, so
|
||||||
|
some of the microcomputer ports install recover by default.
|
||||||
|
|
||||||
|
For a multi-user system, the game administrator may want to arrange for
|
||||||
|
all .0 files in the playground to be fed to recover when the host
|
||||||
January Last change: 9 1
|
machine boots, and handle game crashes individually. If the user popu-
|
||||||
|
lation is sufficiently trustworthy, recover can be installed with the
|
||||||
|
same permissions the nethack executable has. In either case, recover
|
||||||
|
is easily compiled from the distribution utility directory.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
RECOVER(6) 1993 RECOVER(6)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
a single-user system, this of course does not change any-
|
|
||||||
thing, so some of the microcomputer ports install recover by
|
|
||||||
default.
|
|
||||||
|
|
||||||
For a multi-user system, the game administrator may want to
|
|
||||||
arrange for all .0 files in the playground to be fed to
|
|
||||||
recover when the host machine boots, and handle game crashes
|
|
||||||
individually. If the user population is sufficiently
|
|
||||||
trustworthy, recover can be installed with the same permis-
|
|
||||||
sions the nethack executable has. In either case, recover
|
|
||||||
is easily compiled from the distribution utility directory.
|
|
||||||
|
|
||||||
NOTES
|
NOTES
|
||||||
Like nethack itself, recover will overwrite existing save-
|
Like nethack itself, recover will overwrite existing savefiles of the
|
||||||
files of the same name. Savefiles created by recover are
|
same name. Savefiles created by recover are uncompressed; they may be
|
||||||
uncompressed; they may be compressed afterwards if desired,
|
compressed afterwards if desired, but even a compression-using nethack
|
||||||
but even a compression-using nethack will find them in the
|
will find them in the uncompressed form.
|
||||||
uncompressed form.
|
|
||||||
|
|
||||||
SEE ALSO
|
SEE ALSO
|
||||||
nethack(6)
|
nethack(6)
|
||||||
|
|
||||||
BUGS
|
BUGS
|
||||||
recover makes no attempt to find out if a base name speci-
|
recover makes no attempt to find out if a base name specifies a game in
|
||||||
fies a game in progress. If multiple machines share a play-
|
progress. If multiple machines share a playground, this would be
|
||||||
ground, this would be impossible to determine.
|
impossible to determine.
|
||||||
|
|
||||||
recover should be taught to use the nethack playground lock-
|
recover should be taught to use the nethack playground locking mecha-
|
||||||
ing mechanism to avoid conflicts.
|
nism to avoid conflicts.
|
||||||
|
|
||||||
|
COPYRIGHT
|
||||||
|
This file is Copyright (C) Kenneth Lorber and was last modified
|
||||||
|
2018/04/25 (version NetHack-3.6.0:1.9). NetHack may be freely redis-
|
||||||
|
tributed. See license for details.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
January Last change: 9 2
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
NETHACK 14 December 2015 RECOVER(6)
|
||||||
|
|||||||
Reference in New Issue
Block a user