Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2

This commit is contained in:
nhmall
2018-09-20 18:45:08 -04:00
68 changed files with 765 additions and 294 deletions

View File

@@ -54,7 +54,7 @@
.in -\\n(PYu \" undo indent past label (etc)
.sn \\n(pdu \" tmac.n: inter-paragraph space
..
.\" end of labeled paragrah
.\" end of labeled paragraph
.\"
.\" aligned single character key with SHORT definition (if it overflows one
.\" line, all bets are off)
@@ -1583,7 +1583,7 @@ debt or credit, if any. The `Iu' command lists unpaid items
The `Ix' command shows an inventory-like display of any unpaid
items which have been used up, along with other shop fees, if any.
.hn 3
Shop idiosyncracies
Shop idiosyncrasies
.pg
Several aspects of shop behavior might be unexpected.
.\" note: using * instead of \(bu is better for plain text output
@@ -2463,19 +2463,19 @@ defaults to the location of the NetHack.exe or NetHackw.exe file
so setting HACKDIR to override that is not usually necessary or recommended.
.lp LEVELDIR
The location that in-progress level files are stored. Defaults to HACKDIR,
must be writeable.
must be writable.
.lp SAVEDIR
The location where saved games are kept. Defaults to HACKDIR, must be
writeable.
writable.
.lp BONESDIR
The location that bones files are kept. Defaults to HACKDIR, must be
writeable.
writable.
.lp LOCKDIR
The location that file synchronization locks are stored. Defaults to
HACKDIR, must be writeable.
HACKDIR, must be writable.
.lp TROUBLEDIR
The location that a record of game aborts and self-diagnosed game problems
is kept. Defaults to HACKDIR, must be writeable.
is kept. Defaults to HACKDIR, must be writable.
.lp AUTOCOMPLETE
Enable or disable an extended command autocompletion.
Autocompletion has no effect for the X11 windowport.
@@ -3004,7 +3004,6 @@ such as ``paranoid_confirmation:attack pray Remove''.
.lp perm_invent
If true, always display your current inventory in a window. This only
makes sense for windowing system interfaces that implement this feature.
Persistent.
.lp pettype
Specify the type of your initial pet, if you are playing a character class
that uses multiple types of pets; or choose to have no initial pet at all.
@@ -4018,7 +4017,7 @@ m S_mimic (mimic)
] S_mimic_def (mimic)
M S_mummy (mummy)
N S_naga (naga)
\. S_ndoor (doorway witout door)
\. S_ndoor (doorway without door)
n S_nymph (nymph)
O S_ogre (ogre)
o S_orc (orc)