Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
@@ -1452,7 +1452,7 @@ be automatically turned off.
|
||||
\item[\tb{\#untrap}]
|
||||
Untrap something (trap, door, or chest). Default key is '{\tt M-u}', and '{\tt u}' if {\it number\verb+_+pad\/} is on.
|
||||
%.lp ""
|
||||
In some circumstancs it can also be used to rescue trapped monsters.
|
||||
In some circumstances it can also be used to rescue trapped monsters.
|
||||
%.lp
|
||||
\item[\tb{\#up}]
|
||||
Go up a staircase. Default key is '{\tt <}'.
|
||||
@@ -1830,7 +1830,7 @@ The {\tt Ix} command shows an inventory-like display of any unpaid
|
||||
items which have been used up, along with other shop fees, if any.
|
||||
|
||||
%.hn 3
|
||||
\subsubsection*{Shop idiosyncracies}
|
||||
\subsubsection*{Shop idiosyncrasies}
|
||||
|
||||
%.pg
|
||||
Several aspects of shop behavior might be unexpected.
|
||||
@@ -2848,23 +2848,23 @@ so setting HACKDIR to override that is not usually necessary or recommended.
|
||||
%.lp
|
||||
\item[\bb{LEVELDIR}]
|
||||
The location that in-progress level files are stored. Defaults to HACKDIR,
|
||||
must be writeable.
|
||||
must be writable.
|
||||
%.lp
|
||||
\item[\bb{SAVEDIR}]
|
||||
The location where saved games are kept. Defaults to HACKDIR, must be
|
||||
writeable.
|
||||
writable.
|
||||
%.lp
|
||||
\item[\bb{BONESDIR}]
|
||||
The location that bones files are kept. Defaults to HACKDIR, must be
|
||||
writeable.
|
||||
writable.
|
||||
%.lp
|
||||
\item[\bb{LOCKDIR}]
|
||||
The location that file synchronization locks are stored. Defaults to
|
||||
HACKDIR, must be writeable.
|
||||
HACKDIR, must be writable.
|
||||
%.lp
|
||||
\item[\bb{TROUBLEDIR}]
|
||||
The location that a record of game aborts and self-diagnosed game problems
|
||||
is kept. Defaults to HACKDIR, must be writeable.
|
||||
is kept. Defaults to HACKDIR, must be writable.
|
||||
%.lp
|
||||
\item[\bb{AUTOCOMPLETE}]
|
||||
Enable or disable an extended command autocompletion.
|
||||
@@ -3501,7 +3501,6 @@ such as ``{\it par\-a\-noid\verb+_+con\-fir\-ma\-tion:attack~pray~Remove}''.
|
||||
\item[\ib{perm\verb+_+invent}]
|
||||
If true, always display your current inventory in a window. This only
|
||||
makes sense for windowing system interfaces that implement this feature.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{pettype}]
|
||||
Specify the type of your initial pet, if you are playing a character class
|
||||
|
||||
Reference in New Issue
Block a user