port-specific debug-mode command
Provide a way to have a port-specific debug-mode commands if PORT_DEBUG is defined at build time. Add a win32 keystroke checking routine to assist debugging of international keyboards. Fix a problem with the way NetHack was handling international keyboards by letting ToAscii() come up with an input character based on the virtual key, and the shift and caps lock state.
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@@ -440,3 +440,4 @@ eating mimics now has an hallucination effect
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prefix pickup command with 'm' to force menu of all objects present
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provide feedback which states the correct command when players try to use
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'R' or 'P' for armour, or use 'W' or 'T' for accessories
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optional #portdebug wizard mode command to invoke port-specific debug routines
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