beauty no longer in eye of the beholder
There was a complaint that despite charisma of 13 being above average, the character was described as "ugly". The cut-off was actually >14 for "beautiful" or "handsome" vs <=14 for "ugly". This adds several more grades of appearance.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.76 $ $NHDT-Date: 1580043420 2020/01/26 12:57:00 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.78 $ $NHDT-Date: 1580244571 2020/01/28 20:49:31 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -95,12 +95,12 @@ savefile: add support to deconstruct internal data structures down into their
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individual fields and save those fields instead of the entire struct
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savefile: use little-endian format for fields where that makes a difference
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replace build-time level compiler and dungeon compiler with run-time loading of
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the dungeon and level descriptions and interpreting them via LUA
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the dungeon and level descriptions and interpreting them via Lua
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split off some of the functionality that was in makedefs (compiled-in options
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build date/time, etc) so that it can be built by a cross-compiler
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and accessed on the target platform
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replace quest.txt and associated conversion to quest.dat via makedefs with
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lua quest texts loaded at runtime
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Lua quest texts loaded at runtime
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some altars are displayed in different colors (for tty and curses at least)
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add 'quick_farsight' option to provide some control over random clairvoyance
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where pausing to be able to browse temporarily visible aspects of the
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@@ -122,6 +122,7 @@ tiny chance for randomly created spellbooks to be Discworld novels instead
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wearing a wet towel confers "half damage from poison gas" attribute
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for end of game disclosure and dumplog, show 'achievements' (previously only
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available as an encoded value in xlogfile) along with 'conduct'
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more grades of self-appearance than beautiful or handsome vs ugly
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Platform- and/or Interface-Specific New Features
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